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authormagumagu <magumagu9@gmail.com>2014-12-11 14:12:20 -0800
committermagumagu <magumagu9@gmail.com>2014-12-12 22:08:46 -0800
commit43d56febc488cb26f0a2269a96265f2d15a68659 (patch)
tree9480377268edd5f52109e9ce7d07370e44ce34d5 /Source/Core/VideoCommon/TextureDecoder_Common.cpp
parent7ebca647b348000db2169dbbf4f873a5bd07a25b (diff)
JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by the BAT are rare, so fastmem is a substantial improvement. All of the interesting changes are in the backpatch handler, to make it generate DSI exceptions correctly.
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