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| author | degasus <wickmarkus@web.de> | 2014-05-19 22:35:53 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-01-10 12:21:33 +0100 |
| commit | 614d058db14f4a282e27a8c21402f45cfaa5be88 (patch) | |
| tree | fa4caafdbe12045491febc36db37d98e01a46d0d /Source/Core/VideoCommon/TextureDecoder_Common.cpp | |
| parent | 8bdbe37c91b9c642ab2a3f4cbe265a9455870366 (diff) | |
TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Common.cpp')
0 files changed, 0 insertions, 0 deletions
