summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/TextureDecoder_Common.cpp
diff options
context:
space:
mode:
authorJasper St. Pierre <jstpierre@mecheye.net>2014-07-12 10:49:24 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-09-04 18:36:53 -0700
commit9438a30384c9f7160662b70fe4bd11eca1475a6f (patch)
treecd87474e5497f88d4368f20cddcedad5263e76b5 /Source/Core/VideoCommon/TextureDecoder_Common.cpp
parentbfb2c04ace044b734a8341a929c2456da82a229f (diff)
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
This pulls all the duplicate code from TextureDecoder_Generic / TextureDecoder_x64 out and puts it in a common file. Out custom font used for debugging the texture cache is also pulled out and put in a common "sfont.inc" file. At some point we should also combine this font with the other six binary fonts we ship.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Common.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Common.cpp629
1 files changed, 629 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Common.cpp b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
new file mode 100644
index 0000000000..b65200cb69
--- /dev/null
+++ b/Source/Core/VideoCommon/TextureDecoder_Common.cpp
@@ -0,0 +1,629 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "VideoCommon/LookUpTables.h"
+#include "VideoCommon/sfont.inc"
+#include "VideoCommon/TextureDecoder.h"
+
+static bool TexFmt_Overlay_Enable=false;
+static bool TexFmt_Overlay_Center=false;
+
+// TRAM
+// STATE_TO_SAVE
+GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
+
+int TexDecoder_GetTexelSizeInNibbles(int format)
+{
+ switch (format & 0x3f) {
+ case GX_TF_I4: return 1;
+ case GX_TF_I8: return 2;
+ case GX_TF_IA4: return 2;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 8;
+ case GX_TF_C4: return 1;
+ case GX_TF_C8: return 2;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 1;
+ case GX_CTF_R4: return 1;
+ case GX_CTF_RA4: return 2;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_YUVA8: return 8;
+ case GX_CTF_A8: return 2;
+ case GX_CTF_R8: return 2;
+ case GX_CTF_G8: return 2;
+ case GX_CTF_B8: return 2;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+
+ case GX_TF_Z8: return 2;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 8;
+
+ case GX_CTF_Z4: return 1;
+ case GX_CTF_Z8M: return 2;
+ case GX_CTF_Z8L: return 2;
+ case GX_CTF_Z16L: return 4;
+ default: return 1;
+ }
+}
+
+int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
+{
+ return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
+}
+
+int TexDecoder_GetBlockWidthInTexels(u32 format)
+{
+ switch (format)
+ {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 8;
+ case GX_TF_IA4: return 8;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 8;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 8;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 8;
+ case GX_CTF_R8: return 8;
+ case GX_CTF_G8: return 8;
+ case GX_CTF_B8: return 8;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+ case GX_TF_Z8: return 8;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 4;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 8;
+ case GX_CTF_Z8L: return 8;
+ case GX_CTF_Z16L: return 4;
+ default:
+ ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
+ return 8;
+ }
+}
+
+int TexDecoder_GetBlockHeightInTexels(u32 format)
+{
+ switch (format)
+ {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 4;
+ case GX_TF_IA4: return 4;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 4;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+ case GX_TF_Z8: return 4;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 4;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 4;
+ case GX_CTF_Z8L: return 4;
+ case GX_CTF_Z16L: return 4;
+ default:
+ ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
+ return 4;
+ }
+}
+
+//returns bytes
+int TexDecoder_GetPaletteSize(int format)
+{
+ switch (format)
+ {
+ case GX_TF_C4: return 16 * 2;
+ case GX_TF_C8: return 256 * 2;
+ case GX_TF_C14X2: return 16384 * 2;
+ default:
+ return 0;
+ }
+}
+
+void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
+{
+ TexFmt_Overlay_Enable = enable;
+ TexFmt_Overlay_Center = center;
+}
+
+static const char* texfmt[] = {
+ // pixel
+ "I4", "I8", "IA4", "IA8",
+ "RGB565", "RGB5A3", "RGBA8", "0x07",
+ "C4", "C8", "C14X2", "0x0B",
+ "0x0C", "0x0D", "CMPR", "0x0F",
+ // Z-buffer
+ "0x10", "Z8", "0x12", "Z16",
+ "0x14", "0x15", "Z24X8", "0x17",
+ "0x18", "0x19", "0x1A", "0x1B",
+ "0x1C", "0x1D", "0x1E", "0x1F",
+ // pixel + copy
+ "CR4", "0x21", "CRA4", "CRA8",
+ "0x24", "0x25", "CYUVA8", "CA8",
+ "CR8", "CG8", "CB8", "CRG8",
+ "CGB8", "0x2D", "0x2E", "0x2F",
+ // Z + copy
+ "CZ4", "0x31", "0x32", "0x33",
+ "0x34", "0x35", "0x36", "0x37",
+ "0x38", "CZ8M", "CZ8L", "0x3B",
+ "CZ16L", "0x3D", "0x3E", "0x3F",
+};
+
+static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat)
+{
+ int w = std::min(width, 40);
+ int h = std::min(height, 10);
+
+ int xoff = (width - w) >> 1;
+ int yoff = (height - h) >> 1;
+
+ if (!TexFmt_Overlay_Center)
+ {
+ xoff=0;
+ yoff=0;
+ }
+
+ const char* fmt = texfmt[texformat&15];
+ while (*fmt)
+ {
+ int xcnt = 0;
+ int nchar = sfont_map[(int)*fmt];
+
+ const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
+
+ for (int x = 0; x < 9;x++)
+ {
+ if (ptr[x] == 0x78)
+ break;
+ xcnt++;
+ }
+
+ for (int y=0; y < 10; y++)
+ {
+ for (int x=0; x < xcnt; x++)
+ {
+ switch (pc_texformat)
+ {
+ case PC_TEX_FMT_I8:
+ {
+ // TODO: Is this an acceptable way to draw in I8?
+ u8 *dtp = (u8*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
+ break;
+ }
+ case PC_TEX_FMT_IA8:
+ case PC_TEX_FMT_IA4_AS_IA8:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
+ break;
+ }
+ case PC_TEX_FMT_RGB565:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
+ break;
+ }
+ default:
+ case PC_TEX_FMT_BGRA32:
+ {
+ int *dtp = (int*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
+ break;
+ }
+ }
+ }
+ ptr += 9;
+ }
+ xoff += xcnt;
+ fmt++;
+ }
+}
+
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
+{
+ PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl(dst, src, width, height, texformat, tlutaddr, tlutfmt, rgbaOnly);
+
+ if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE)
+ TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat);
+
+ return pc_texformat;
+}
+
+static inline u32 makeRGBA(int r, int g, int b, int a)
+{
+ return (a<<24)|(b<<16)|(g<<8)|r;
+}
+
+static inline u32 decodeIA8Swapped(u16 val)
+{
+ int a = val & 0xFF;
+ int i = val >> 8;
+ return i | (i<<8) | (i<<16) | (a<<24);
+}
+
+static inline u32 decode565RGBA(u16 val)
+{
+ int r,g,b,a;
+ r=Convert5To8((val>>11) & 0x1f);
+ g=Convert6To8((val>>5 ) & 0x3f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ return r | (g<<8) | (b << 16) | (a << 24);
+}
+
+static inline u32 decode5A3RGBA(u16 val)
+{
+ int r,g,b,a;
+ if ((val&0x8000))
+ {
+ r=Convert5To8((val>>10) & 0x1f);
+ g=Convert5To8((val>>5 ) & 0x1f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ }
+ else
+ {
+ a=Convert3To8((val>>12) & 0x7);
+ r=Convert4To8((val>>8 ) & 0xf);
+ g=Convert4To8((val>>4 ) & 0xf);
+ b=Convert4To8((val ) & 0xf);
+ }
+ return r | (g<<8) | (b << 16) | (a << 24);
+}
+
+struct DXTBlock
+{
+ u16 color1;
+ u16 color2;
+ u8 lines[4];
+};
+
+void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
+{
+ /* General formula for computing texture offset
+ //
+ u16 sBlk = s / blockWidth;
+ u16 tBlk = t / blockHeight;
+ u16 widthBlks = (width / blockWidth) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
+ u16 blkS = s & (blockWidth - 1);
+ u16 blkT = t & (blockHeight - 1);
+ u32 blkOff = blkT * blockWidth + blkS;
+ */
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_I4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ val = Convert4To8(val);
+ dst[0] = val;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
+ }
+ break;
+ case GX_TF_I8:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ dst[0] = val;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
+ }
+ break;
+ case GX_TF_C8:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_IA4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ const u8 a = Convert4To8(val>>4);
+ const u8 l = Convert4To8(val&0xF);
+ dst[0] = l;
+ dst[1] = l;
+ dst[2] = l;
+ dst[3] = a;
+ }
+ break;
+ case GX_TF_IA8:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decodeIA8Swapped(*valAddr);
+ }
+ break;
+ case GX_TF_C14X2:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ u16 val = Common::swap16(*valAddr) & 0x3FFF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_RGB565:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
+ }
+ break;
+ case GX_TF_RGB5A3:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
+ }
+ break;
+ case GX_TF_RGBA8:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1 ;
+ const u8* valAddr = src + offset;
+
+ dst[3] = valAddr[0];
+ dst[0] = valAddr[1];
+ dst[1] = valAddr[32];
+ dst[2] = valAddr[33];
+ }
+ break;
+ case GX_TF_CMPR:
+ {
+ u16 sDxt = s >> 2;
+ u16 tDxt = t >> 2;
+
+ u16 sBlk = sDxt >> 1;
+ u16 tBlk = tDxt >> 1;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 2;
+ u16 blkS = sDxt & 1;
+ u16 blkT = tDxt & 1;
+ u32 blkOff = (blkT << 1) + blkS;
+
+ u32 offset = (base + blkOff) << 3;
+
+ const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
+
+ u16 c1 = Common::swap16(dxtBlock->color1);
+ u16 c2 = Common::swap16(dxtBlock->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+
+ u16 ss = s & 3;
+ u16 tt = t & 3;
+
+ int colorSel = dxtBlock->lines[tt];
+ int rs = 6 - (ss << 1);
+ colorSel = (colorSel >> rs) & 3;
+ colorSel |= c1 > c2?0:4;
+
+ u32 color = 0;
+
+ switch (colorSel)
+ {
+ case 0:
+ case 4:
+ color = makeRGBA(red1, green1, blue1, 255);
+ break;
+ case 1:
+ case 5:
+ color = makeRGBA(red2, green2, blue2, 255);
+ break;
+ case 2:
+ color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
+ break;
+ case 3:
+ color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
+ break;
+ case 6:
+ color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
+ break;
+ case 7:
+ color = makeRGBA(red2, green2, blue2, 0);
+ break;
+ }
+
+ *((u32*)dst) = color;
+ }
+ break;
+ }
+}
+
+void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
+{
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
+ u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
+ u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blk_off = (blkT << 2) + blkS;
+
+ u32 offset_ar = (base_ar + blk_off) << 1;
+ u32 offset_gb = (base_gb + blk_off) << 1;
+ const u8* val_addr_ar = src_ar + offset_ar;
+ const u8* val_addr_gb = src_gb + offset_gb;
+
+ dst[3] = val_addr_ar[0]; // A
+ dst[0] = val_addr_ar[1]; // R
+ dst[1] = val_addr_gb[0]; // G
+ dst[2] = val_addr_gb[1]; // B
+}
+
+PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
+{
+ // TODO for someone who cares: Make this less slow!
+ for (int y = 0; y < height; ++y)
+ for (int x = 0; x < width; ++x)
+ {
+ TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
+ dst += 4;
+ }
+
+ return PC_TEX_FMT_RGBA32;
+}