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authorLioncash <mathew1800@gmail.com>2015-02-11 09:07:16 -0500
committerLioncash <mathew1800@gmail.com>2015-02-11 09:38:38 -0500
commit9a6b6a99e8bf4927963c15c9073f34c28bc8f20d (patch)
treeb3db16f979bc85511b076cd0e1cf3594b7980429 /Source/Core/VideoCommon/TextureDecoder_Common.cpp
parentd9988ee9b5d89b4ac5905dfffabb8ccae2d78a76 (diff)
DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives. This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
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