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authorPokechu22 <Pokechu022@gmail.com>2021-12-09 18:22:16 -0800
committerPokechu22 <Pokechu022@gmail.com>2021-12-10 14:49:57 -0800
commit20257634209dba85d2cd51ad42e660090a5224e6 (patch)
tree9b89dd27ea346edb18349c7e68b3f498c178d64f /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parent9304fe7124c145c859daeef37a247591c68c7c61 (diff)
Treewide: Adjust order of includes
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
index f56339453e..46a2252b7d 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -1,6 +1,8 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "VideoCommon/TextureDecoder.h"
+
#include <algorithm>
#include <cmath>
@@ -9,9 +11,7 @@
#include "Common/Swap.h"
#include "VideoCommon/LookUpTables.h"
-#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
-//#include "VideoCommon/VideoCommon.h" // to get debug logs
#include "VideoCommon/VideoConfig.h"
// GameCube/Wii texture decoder
@@ -116,8 +116,8 @@ static inline void DecodeBytes_IA4(u32* dst, const u8* src)
static inline void DecodeBytes_RGB5A3(u32* dst, const u16* src)
{
#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = DecodePixel_RGB5A3(Common::swap16(src[x]));
+ for (int x = 0; x < 4; x++)
+ dst[x] = DecodePixel_RGB5A3(Common::swap16(src[x]));
#else
dst[0] = DecodePixel_RGB5A3(Common::swap16(src[0]));
dst[1] = DecodePixel_RGB5A3(Common::swap16(src[1]));
@@ -129,10 +129,10 @@ static inline void DecodeBytes_RGB5A3(u32* dst, const u16* src)
static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
{
#if 0
- for (int x = 0; x < 4; x++)
- {
- dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
- }
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
+ }
#else
dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00) >> 8) | (src2[0] << 8);
dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00) >> 8) | (src2[1] << 8);