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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp2205
1 files changed, 2205 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
new file mode 100644
index 0000000000..4b24409ce3
--- /dev/null
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -0,0 +1,2205 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+//#include "VideoCommon.h" // to get debug logs
+
+#include "CPUDetect.h"
+#include "TextureDecoder.h"
+#include "VideoConfig.h"
+
+#include "LookUpTables.h"
+
+#include <cmath>
+
+
+
+bool TexFmt_Overlay_Enable=false;
+bool TexFmt_Overlay_Center=false;
+
+extern const char* texfmt[];
+extern const unsigned char sfont_map[];
+extern const unsigned char sfont_raw[][9*10];
+
+// TRAM
+// STATE_TO_SAVE
+ GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
+
+
+// Gamecube/Wii texture decoder
+
+// Decodes all known Gamecube/Wii texture formats.
+// by ector
+
+int TexDecoder_GetTexelSizeInNibbles(int format)
+{
+ switch (format & 0x3f) {
+ case GX_TF_I4: return 1;
+ case GX_TF_I8: return 2;
+ case GX_TF_IA4: return 2;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 8;
+ case GX_TF_C4: return 1;
+ case GX_TF_C8: return 2;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 1;
+ case GX_CTF_R4: return 1;
+ case GX_CTF_RA4: return 2;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_YUVA8: return 8;
+ case GX_CTF_A8: return 2;
+ case GX_CTF_R8: return 2;
+ case GX_CTF_G8: return 2;
+ case GX_CTF_B8: return 2;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+
+ case GX_TF_Z8: return 2;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 8;
+
+ case GX_CTF_Z4: return 1;
+ case GX_CTF_Z8M: return 2;
+ case GX_CTF_Z8L: return 2;
+ case GX_CTF_Z16L: return 4;
+ default: return 1;
+ }
+}
+
+int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
+{
+ return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
+}
+
+int TexDecoder_GetBlockWidthInTexels(u32 format)
+{
+ switch (format)
+ {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 8;
+ case GX_TF_IA4: return 8;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 8;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 8;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 8;
+ case GX_CTF_R8: return 8;
+ case GX_CTF_G8: return 8;
+ case GX_CTF_B8: return 8;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+ case GX_TF_Z8: return 8;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 4;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 8;
+ case GX_CTF_Z8L: return 8;
+ case GX_CTF_Z16L: return 4;
+ default:
+ ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
+ return 8;
+ }
+}
+
+int TexDecoder_GetBlockHeightInTexels(u32 format)
+{
+ switch (format)
+ {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 4;
+ case GX_TF_IA4: return 4;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 4;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+ case GX_TF_Z8: return 4;
+ case GX_TF_Z16: return 4;
+ case GX_TF_Z24X8: return 4;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 4;
+ case GX_CTF_Z8L: return 4;
+ case GX_CTF_Z16L: return 4;
+ default:
+ ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
+ return 4;
+ }
+}
+
+//returns bytes
+int TexDecoder_GetPaletteSize(int format)
+{
+ switch (format)
+ {
+ case GX_TF_C4: return 16 * 2;
+ case GX_TF_C8: return 256 * 2;
+ case GX_TF_C14X2: return 16384 * 2;
+ default:
+ return 0;
+ }
+}
+
+static inline u32 decodeIA8(u16 val)
+{
+ int a = val >> 8;
+ int i = val & 0xFF;
+ return (a << 24) | (i << 16) | (i << 8) | i;
+}
+
+static inline u32 decode5A3(u16 val)
+{
+ int r,g,b,a;
+ if ((val & 0x8000))
+ {
+ a = 0xFF;
+ r = Convert5To8((val >> 10) & 0x1F);
+ g = Convert5To8((val >> 5) & 0x1F);
+ b = Convert5To8(val & 0x1F);
+ }
+ else
+ {
+ a = Convert3To8((val >> 12) & 0x7);
+ r = Convert4To8((val >> 8) & 0xF);
+ g = Convert4To8((val >> 4) & 0xF);
+ b = Convert4To8(val & 0xF);
+ }
+ return (a << 24) | (r << 16) | (g << 8) | b;
+}
+
+static inline u32 decode5A3RGBA(u16 val)
+{
+ int r,g,b,a;
+ if ((val&0x8000))
+ {
+ r=Convert5To8((val>>10) & 0x1f);
+ g=Convert5To8((val>>5 ) & 0x1f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ }
+ else
+ {
+ a=Convert3To8((val>>12) & 0x7);
+ r=Convert4To8((val>>8 ) & 0xf);
+ g=Convert4To8((val>>4 ) & 0xf);
+ b=Convert4To8((val ) & 0xf);
+ }
+ return r | (g<<8) | (b << 16) | (a << 24);
+}
+
+static inline u32 decode565RGBA(u16 val)
+{
+ int r,g,b,a;
+ r=Convert5To8((val>>11) & 0x1f);
+ g=Convert6To8((val>>5 ) & 0x3f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ return r | (g<<8) | (b << 16) | (a << 24);
+}
+
+static inline u32 decodeIA8Swapped(u16 val)
+{
+ int a = val & 0xFF;
+ int i = val >> 8;
+ return i | (i<<8) | (i<<16) | (a<<24);
+}
+
+
+
+struct DXTBlock
+{
+ u16 color1;
+ u16 color2;
+ u8 lines[4];
+};
+
+//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
+ }
+}
+
+inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
+ }
+}
+
+inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem+tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = Common::swap16(tlut[val >> 4]);
+ *dst++ = Common::swap16(tlut[val & 0xF]);
+ }
+}
+
+inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem+tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decodeIA8Swapped(tlut[val >> 4]);
+ *dst++ = decodeIA8Swapped(tlut[val & 0xF]);
+ }
+}
+
+inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem+tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode565RGBA(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF]));
+ }
+}
+
+//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3(Common::swap16(tlut[val]));
+ }
+}
+
+inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
+ }
+}
+
+inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = Common::swap16(tlut[val]);
+ }
+}
+
+inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ *dst++ = decodeIA8Swapped(tlut[src[x]]);
+ }
+}
+
+inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ *dst++ = decode565RGBA(Common::swap16(tlut[src[x]]));
+ }
+}
+
+inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
+ }
+}
+
+inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
+ }
+}
+
+inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
+ }
+}
+
+inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]);
+ }
+}
+
+inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
+ *dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
+ }
+}
+
+// Needs more speed.
+inline void decodebytesIA4(u16 *dst, const u8 *src)
+{
+ for (int x = 0; x < 8; x++)
+ {
+ const u8 val = src[x];
+ u8 a = Convert4To8(val >> 4);
+ u8 l = Convert4To8(val & 0xF);
+ dst[x] = (a << 8) | l;
+ }
+}
+
+inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
+{
+ for (int x = 0; x < 8; x++)
+ {
+ const u8 val = src[x];
+ u8 a = Convert4To8(val >> 4);
+ u8 l = Convert4To8(val & 0xF);
+ dst[x] = (a << 24) | l << 16 | l << 8 | l;
+ }
+}
+
+inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
+{
+#if 0
+ for (int x = 0; x < 4; x++)
+ dst[x] = decode5A3(Common::swap16(src[x]));
+#else
+ dst[0] = decode5A3(Common::swap16(src[0]));
+ dst[1] = decode5A3(Common::swap16(src[1]));
+ dst[2] = decode5A3(Common::swap16(src[2]));
+ dst[3] = decode5A3(Common::swap16(src[3]));
+#endif
+}
+
+inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
+{
+#if 0
+ for (int x = 0; x < 4; x++)
+ dst[x] = decode5A3RGBA(Common::swap16(src[x]));
+#else
+ dst[0] = decode5A3RGBA(Common::swap16(src[0]));
+ dst[1] = decode5A3RGBA(Common::swap16(src[1]));
+ dst[2] = decode5A3RGBA(Common::swap16(src[2]));
+ dst[3] = decode5A3RGBA(Common::swap16(src[3]));
+#endif
+}
+
+// This one is used by many video formats. It'd therefore be good if it was fast.
+// Needs more speed.
+inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
+{
+#if 0
+ for (int x = 0; x < 4; x++)
+ dst[x] = Common::swap32((src2[x] << 16) | src[x]);
+#else
+ dst[0] = Common::swap32((src2[0] << 16) | src[0]);
+ dst[1] = Common::swap32((src2[1] << 16) | src[1]);
+ dst[2] = Common::swap32((src2[2] << 16) | src[2]);
+ dst[3] = Common::swap32((src2[3] << 16) | src[3]);
+#endif
+
+ // This can probably be done in a few SSE pack/unpack instructions + pshufb
+ // some unpack instruction x2:
+ // ABABABABABABABAB 1212121212121212 ->
+ // AB12AB12AB12AB12 AB12AB12AB12AB12
+ // 2x pshufb->
+ // 21BA21BA21BA21BA 21BA21BA21BA21BA
+ // and we are done.
+}
+
+inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
+{
+#if 0
+ for (int x = 0; x < 4; x++) {
+ dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
+ }
+#else
+ dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8);
+ dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8);
+ dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8);
+ dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8);
+#endif
+}
+
+inline u32 makecol(int r, int g, int b, int a)
+{
+ return (a << 24)|(r << 16)|(g << 8)|b;
+}
+
+inline u32 makeRGBA(int r, int g, int b, int a)
+{
+ return (a<<24)|(b<<16)|(g<<8)|r;
+}
+
+void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
+{
+ // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
+ // Needs more speed.
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+ int colors[4];
+ colors[0] = makecol(red1, green1, blue1, 255);
+ colors[1] = makecol(red2, green2, blue2, 255);
+ if (c1 > c2)
+ {
+ int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
+ int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
+ int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
+ colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ }
+ else
+ {
+ colors[2] = makecol((red1 + red2 + 1) / 2, // Average
+ (green1 + green2 + 1) / 2,
+ (blue1 + blue2 + 1) / 2, 255);
+ colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
+}
+
+void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
+{
+ // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
+ // Needs more speed.
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+ int colors[4];
+ colors[0] = makeRGBA(red1, green1, blue1, 255);
+ colors[1] = makeRGBA(red2, green2, blue2, 255);
+ if (c1 > c2)
+ {
+ int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
+ int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
+ int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
+ colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ }
+ else
+ {
+ colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
+ (green1 + green2 + 1) / 2,
+ (blue1 + blue2 + 1) / 2, 255);
+ colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
+}
+
+#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
+static void copyDXTBlock(u8* dst, const u8* src)
+{
+ ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
+ ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
+ u32 pixels = ((u32*)src)[1];
+ // A bit of trickiness here: the row are in the same order
+ // between the two formats, but the ordering within the rows
+ // is reversed.
+ pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
+ pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
+ ((u32*)dst)[1] = pixels;
+}
+#endif
+
+static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
+{
+ switch (tlutfmt)
+ {
+ case 0: return PC_TEX_FMT_IA8; // IA8
+ case 1: return PC_TEX_FMT_RGB565; // RGB565
+ case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
+ // extra work to decode.
+ }
+ return PC_TEX_FMT_NONE; // Error
+}
+
+PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
+{
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_I4:
+ return PC_TEX_FMT_IA8;
+ case GX_TF_I8: // speed critical
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C8:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_IA4:
+ return PC_TEX_FMT_IA4_AS_IA8;
+ case GX_TF_IA8:
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C14X2:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_RGB565:
+ return PC_TEX_FMT_RGB565;
+ case GX_TF_RGB5A3:
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+ return PC_TEX_FMT_BGRA32;
+ }
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_NONE;
+}
+
+
+//switch endianness, unswizzle
+//TODO: to save memory, don't blindly convert everything to argb8888
+//also ARGB order needs to be swapped later, to accommodate modern hardware better
+//need to add DXT support too
+PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+{
+ const int Wsteps4 = (width + 3) / 4;
+ const int Wsteps8 = (width + 7) / 8;
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
+ decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
+ decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_I4:
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++)
+ for (int ix = 0; ix < 4; ix++)
+ {
+ int val = src[4 * xStep + ix];
+ dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
+ dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
+ }
+ }
+ return PC_TEX_FMT_I4_AS_I8;
+ case GX_TF_I8: // speed critical
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ ((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
+ }
+ return PC_TEX_FMT_I8;
+ case GX_TF_C8:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ }
+ else
+ {
+
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ }
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep);
+ }
+ return PC_TEX_FMT_IA4_AS_IA8;
+ case GX_TF_IA8:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++)
+ {
+ u16 *ptr = (u16 *)dst + (y + iy) * width + x;
+ u16 *s = (u16 *)(src + 8 * xStep);
+ for(int j = 0; j < 4; j++)
+ *ptr++ = Common::swap16(*s++);
+ }
+ }
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C14X2:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr);
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_RGB565:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ {
+ u16 *ptr = (u16 *)dst + (y + iy) * width + x;
+ u16 *s = (u16 *)(src + 8 * xStep);
+ for(int j = 0; j < 4; j++)
+ *ptr++ = Common::swap16(*s++);
+ }
+ }
+ return PC_TEX_FMT_RGB565;
+ case GX_TF_RGB5A3:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep));
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ {
+ for (int y = 0; y < height; y += 4)
+ {
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ {
+ const u8* src2 = src + 64 * yStep;
+ for (int iy = 0; iy < 4; iy++)
+ decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16);
+ }
+ }
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
+ // 11111111 22222222 55555555 66666666
+ // 33333333 44444444 77777777 88888888
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0; x < width; x += 8)
+ {
+ copyDXTBlock(dst+(y/2)*width+x*2, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2)*width+x*2+8, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2+2)*width+x*2, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
+ src += 8;
+ }
+ }
+ return PC_TEX_FMT_DXT1;
+#else
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
+ {
+ const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep;
+ decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width);
+ src2 += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width);
+ src2 += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width);
+ src2 += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width);
+ }
+ }
+#endif
+ return PC_TEX_FMT_BGRA32;
+ }
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_NONE;
+}
+
+
+
+// JSD 01/06/11:
+// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
+// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
+// because they work on unaligned addresses. The processor is free to make the assumption that addresses are multiples
+// of 16 in the aligned case.
+// TODO: complete SSE2 optimization of less often used texture formats.
+// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
+
+PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+{
+
+ const int Wsteps4 = (width + 3) / 4;
+ const int Wsteps8 = (width + 7) / 8;
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
+ decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ }
+ else if(tlutfmt == 0)
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
+ decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
+ for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
+ decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ }
+ break;
+ case GX_TF_I4:
+ {
+ // Reference C implementation:
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ for (int ix = 0; ix < 4; ix++)
+ {
+ int val = src[ix];
+ u8 i1 = Convert4To8(val >> 4);
+ u8 i2 = Convert4To8(val & 0xF);
+ memset(dst+(y + iy) * width + x + ix * 2 , i1,4);
+ memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4);
+ }
+ }
+ break;
+ case GX_TF_I8: // speed critical
+ {
+ // Reference C implementation
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; ++iy, src += 8)
+ {
+ u32 * newdst = dst + (y + iy)*width+x;
+ const u8 * newsrc = src;
+ u8 srcval;
+
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ }
+ }
+ break;
+ case GX_TF_C8:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ }
+ else if(tlutfmt == 0)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+
+ }
+ break;
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep);
+ }
+ break;
+ case GX_TF_IA8:
+ {
+ // Reference C implementation:
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ {
+ u32 *ptr = dst + (y + iy) * width + x;
+ u16 *s = (u16 *)src;
+ ptr[0] = decodeIA8Swapped(s[0]);
+ ptr[1] = decodeIA8Swapped(s[1]);
+ ptr[2] = decodeIA8Swapped(s[2]);
+ ptr[3] = decodeIA8Swapped(s[3]);
+ }
+ }
+ break;
+ case GX_TF_C14X2:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ }
+ else if (tlutfmt == 0)
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ }
+ break;
+ case GX_TF_RGB565:
+ {
+ // Reference C implementation.
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ {
+ u32 *ptr = dst + (y + iy) * width + x;
+ u16 *s = (u16 *)src;
+ for(int j = 0; j < 4; j++)
+ *ptr++ = decode565RGBA(Common::swap16(*s++));
+ }
+ }
+ break;
+ case GX_TF_RGB5A3:
+ {
+ // Reference C implementation:
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
+ }
+ break;
+ case GX_TF_RGBA8: // speed critical
+ {
+ // Reference C implementation.
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ {
+ for (int iy = 0; iy < 4; iy++)
+ decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
+ src += 64;
+ }
+ }
+ break;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0; x < width; x += 8)
+ {
+ decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ }
+ }
+ break;
+ }
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_RGBA32;
+}
+
+
+
+
+void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
+{
+ TexFmt_Overlay_Enable = enable;
+ TexFmt_Overlay_Center = center;
+}
+
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
+{
+ PC_TexFormat retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst, src,
+ width, height, texformat, tlutaddr, tlutfmt)
+ : TexDecoder_Decode_real(dst, src,
+ width, height, texformat, tlutaddr, tlutfmt);
+
+ if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE))
+ return retval;
+
+ int w = min(width, 40);
+ int h = min(height, 10);
+
+ int xoff = (width - w) >> 1;
+ int yoff = (height - h) >> 1;
+
+ if (!TexFmt_Overlay_Center)
+ {
+ xoff=0;
+ yoff=0;
+ }
+
+ const char* fmt = texfmt[texformat&15];
+ while (*fmt)
+ {
+ int xcnt = 0;
+ int nchar = sfont_map[(int)*fmt];
+
+ const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
+
+ for (int x = 0; x < 9;x++)
+ {
+ if (ptr[x] == 0x78)
+ break;
+ xcnt++;
+ }
+
+ for (int y=0; y < 10; y++)
+ {
+ for (int x=0; x < xcnt; x++)
+ {
+ switch(retval)
+ {
+ case PC_TEX_FMT_I8:
+ {
+ // TODO: Is this an acceptable way to draw in I8?
+ u8 *dtp = (u8*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
+ break;
+ }
+ case PC_TEX_FMT_IA8:
+ case PC_TEX_FMT_IA4_AS_IA8:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
+ break;
+ }
+ case PC_TEX_FMT_RGB565:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
+ break;
+ }
+ default:
+ case PC_TEX_FMT_BGRA32:
+ {
+ int *dtp = (int*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
+ break;
+ }
+ }
+ }
+ ptr += 9;
+ }
+ xoff += xcnt;
+ fmt++;
+ }
+
+ return retval;
+}
+
+
+
+void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
+{
+ /* General formula for computing texture offset
+ //
+ u16 sBlk = s / blockWidth;
+ u16 tBlk = t / blockHeight;
+ u16 widthBlks = (width / blockWidth) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
+ u16 blkS = s & (blockWidth - 1);
+ u16 blkT = t & (blockHeight - 1);
+ u32 blkOff = blkT * blockWidth + blkS;
+ */
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_I4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ val = Convert4To8(val);
+ dst[0] = val;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
+ }
+ break;
+ case GX_TF_I8:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ dst[0] = val;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
+ }
+ break;
+ case GX_TF_C8:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_IA4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ const u8 a = Convert4To8(val>>4);
+ const u8 l = Convert4To8(val&0xF);
+ dst[0] = l;
+ dst[1] = l;
+ dst[2] = l;
+ dst[3] = a;
+ }
+ break;
+ case GX_TF_IA8:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decodeIA8Swapped(*valAddr);
+ }
+ break;
+ case GX_TF_C14X2:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ u16 val = Common::swap16(*valAddr) & 0x3FFF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_RGB565:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
+ }
+ break;
+ case GX_TF_RGB5A3:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
+ }
+ break;
+ case GX_TF_RGBA8:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1 ;
+ const u8* valAddr = src + offset;
+
+ dst[3] = valAddr[0];
+ dst[0] = valAddr[1];
+ dst[1] = valAddr[32];
+ dst[2] = valAddr[33];
+ }
+ break;
+ case GX_TF_CMPR:
+ {
+ u16 sDxt = s >> 2;
+ u16 tDxt = t >> 2;
+
+ u16 sBlk = sDxt >> 1;
+ u16 tBlk = tDxt >> 1;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 2;
+ u16 blkS = sDxt & 1;
+ u16 blkT = tDxt & 1;
+ u32 blkOff = (blkT << 1) + blkS;
+
+ u32 offset = (base + blkOff) << 3;
+
+ const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
+
+ u16 c1 = Common::swap16(dxtBlock->color1);
+ u16 c2 = Common::swap16(dxtBlock->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+
+ u16 ss = s & 3;
+ u16 tt = t & 3;
+
+ int colorSel = dxtBlock->lines[tt];
+ int rs = 6 - (ss << 1);
+ colorSel = (colorSel >> rs) & 3;
+ colorSel |= c1 > c2?0:4;
+
+ u32 color = 0;
+
+ switch (colorSel)
+ {
+ case 0:
+ case 4:
+ color = makeRGBA(red1, green1, blue1, 255);
+ break;
+ case 1:
+ case 5:
+ color = makeRGBA(red2, green2, blue2, 255);
+ break;
+ case 2:
+ color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
+ break;
+ case 3:
+ color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
+ break;
+ case 6:
+ color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
+ break;
+ case 7:
+ color = makeRGBA(red2, green2, blue2, 0);
+ break;
+ }
+
+ *((u32*)dst) = color;
+ }
+ break;
+ }
+}
+
+void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
+{
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
+ u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
+ u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blk_off = (blkT << 2) + blkS;
+
+ u32 offset_ar = (base_ar + blk_off) << 1;
+ u32 offset_gb = (base_gb + blk_off) << 1;
+ const u8* val_addr_ar = src_ar + offset_ar;
+ const u8* val_addr_gb = src_gb + offset_gb;
+
+ dst[3] = val_addr_ar[0]; // A
+ dst[0] = val_addr_ar[1]; // R
+ dst[1] = val_addr_gb[0]; // G
+ dst[2] = val_addr_gb[1]; // B
+}
+
+PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
+{
+ // TODO for someone who cares: Make this less slow!
+ for (int y = 0; y < height; ++y)
+ for (int x = 0; x < width; ++x)
+ {
+ TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
+ dst += 4;
+ }
+
+ return PC_TEX_FMT_RGBA32;
+}
+
+const char* texfmt[] = {
+ // pixel
+ "I4", "I8", "IA4", "IA8",
+ "RGB565", "RGB5A3", "RGBA8", "0x07",
+ "C4", "C8", "C14X2", "0x0B",
+ "0x0C", "0x0D", "CMPR", "0x0F",
+ // Z-buffer
+ "0x10", "Z8", "0x12", "Z16",
+ "0x14", "0x15", "Z24X8", "0x17",
+ "0x18", "0x19", "0x1A", "0x1B",
+ "0x1C", "0x1D", "0x1E", "0x1F",
+ // pixel + copy
+ "CR4", "0x21", "CRA4", "CRA8",
+ "0x24", "0x25", "CYUVA8", "CA8",
+ "CR8", "CG8", "CB8", "CRG8",
+ "CGB8", "0x2D", "0x2E", "0x2F",
+ // Z + copy
+ "CZ4", "0x31", "0x32", "0x33",
+ "0x34", "0x35", "0x36", "0x37",
+ "0x38", "CZ8M", "CZ8L", "0x3B",
+ "CZ16L", "0x3D", "0x3E", "0x3F",
+};
+
+const unsigned char sfont_map[] = {
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
+ 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
+ 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
+ 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
+ 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+};
+
+const unsigned char sfont_raw[][9*10] = {
+ {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
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+};