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| author | Pokechu22 <Pokechu022@gmail.com> | 2023-01-12 16:35:57 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2023-01-13 15:38:00 -0800 |
| commit | 3910bdd68b227bbf62c9822d173879e4dee3ccb3 (patch) | |
| tree | 596bc70ef82211df2504bbc8374887fb7735dc1a /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | 16c0593a52ddaf3a5bde17a2f56f46b9618e5928 (diff) | |
VertexLoader: Don't write position_cache if vertex is skipped
This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
0 files changed, 0 insertions, 0 deletions
