diff options
| author | hthh <hthh@hh.ht> | 2016-12-09 19:14:16 +1100 |
|---|---|---|
| committer | hthh <hthh@hh.ht> | 2016-12-12 20:33:41 +1100 |
| commit | 801d1d1876eff0792e0122882217c1f65e764565 (patch) | |
| tree | f0b5b3c8dceb287add8d199b0fd52a7b8194d74c /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | d7dc854b505b5c3c604ed07b7c128726737c391c (diff) | |
OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
0 files changed, 0 insertions, 0 deletions
