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authorhthh <hthh@hh.ht>2016-12-09 19:14:16 +1100
committerhthh <hthh@hh.ht>2016-12-12 20:33:41 +1100
commit801d1d1876eff0792e0122882217c1f65e764565 (patch)
treef0b5b3c8dceb287add8d199b0fd52a7b8194d74c /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parentd7dc854b505b5c3c604ed07b7c128726737c391c (diff)
OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly noticeably in the Super Mario Sunshine transition, which goes from ~5FPS to ~17FPS.
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