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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-18 22:23:26 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-12-18 22:23:26 -0600 |
| commit | a35b62358a1d5382b41e183386b46529700f1739 (patch) | |
| tree | 2523184f46a8344379cc4e02346d8242aef02133 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | 8c264a3964e8db6e69825d8786aa7d694ce04c5d (diff) | |
[Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_INFO_LOG reporting 0 at all times. Some crazy nonsense that broke the FPS counter. Those are all fixed. glBufferSubData still makes the device do a OOM error, and is still stupidly slow to use. Many more bugs remain in this latest Qualcomm driver.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
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