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authorN.E.C <beholdnec@gmail.com>2017-07-30 12:45:55 -0700
committerN.E.C <beholdnec@gmail.com>2017-08-03 18:35:29 -0700
commitc3a57bbad53567af4546a68f0e9dbcd913bd9a75 (patch)
tree4ff1176b00c8df323df8610ff2076545e15c60de /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parent9649494f67b86b91c9086f4a9e356fb832c4a9b7 (diff)
Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
index cf89cf2632..ec74c21db4 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -57,22 +57,22 @@ static inline u32 DecodePixel_RGB5A3(u16 val)
return r | (g << 8) | (b << 16) | (a << 24);
}
-static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
+static inline u32 DecodePixel_Paletted(u16 pixel, TLUTFormat tlutfmt)
{
switch (tlutfmt)
{
- case GX_TL_IA8:
+ case TLUTFormat::IA8:
return DecodePixel_IA8(pixel);
- case GX_TL_RGB565:
+ case TLUTFormat::RGB565:
return DecodePixel_RGB565(Common::swap16(pixel));
- case GX_TL_RGB5A3:
+ case TLUTFormat::RGB5A3:
return DecodePixel_RGB5A3(Common::swap16(pixel));
default:
return 0;
}
}
-static inline void DecodeBytes_C4(u32* dst, const u8* src, const u8* tlut_, TlutFormat tlutfmt)
+static inline void DecodeBytes_C4(u32* dst, const u8* src, const u8* tlut_, TLUTFormat tlutfmt)
{
const u16* tlut = (u16*)tlut_;
for (int x = 0; x < 4; x++)
@@ -83,7 +83,7 @@ static inline void DecodeBytes_C4(u32* dst, const u8* src, const u8* tlut_, Tlut
}
}
-static inline void DecodeBytes_C8(u32* dst, const u8* src, const u8* tlut_, TlutFormat tlutfmt)
+static inline void DecodeBytes_C8(u32* dst, const u8* src, const u8* tlut_, TLUTFormat tlutfmt)
{
const u16* tlut = (u16*)tlut_;
for (int x = 0; x < 8; x++)
@@ -93,7 +93,7 @@ static inline void DecodeBytes_C8(u32* dst, const u8* src, const u8* tlut_, Tlut
}
}
-static inline void DecodeBytes_C14X2(u32* dst, const u16* src, const u8* tlut_, TlutFormat tlutfmt)
+static inline void DecodeBytes_C14X2(u32* dst, const u16* src, const u8* tlut_, TLUTFormat tlutfmt)
{
const u16* tlut = (u16*)tlut_;
for (int x = 0; x < 4; x++)
@@ -195,21 +195,21 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
- const u8* tlut, TlutFormat tlutfmt)
+void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
+ const u8* tlut, TLUTFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
switch (texformat)
{
- case GX_TF_C4:
+ case TextureFormat::C4:
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++, xStep++)
DecodeBytes_C4(dst + (y + iy) * width + x, src + 4 * xStep, tlut, tlutfmt);
break;
- case GX_TF_I4:
+ case TextureFormat::I4:
{
// Reference C implementation:
for (int y = 0; y < height; y += 8)
@@ -225,7 +225,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
}
}
break;
- case GX_TF_I8: // speed critical
+ case TextureFormat::I8: // speed critical
{
// Reference C implementation
for (int y = 0; y < height; y += 4)
@@ -255,13 +255,13 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
}
}
break;
- case GX_TF_C8:
+ case TextureFormat::C8:
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
DecodeBytes_C8((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut, tlutfmt);
break;
- case GX_TF_IA4:
+ case TextureFormat::IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
@@ -269,7 +269,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
DecodeBytes_IA4(dst + (y + iy) * width + x, src + 8 * xStep);
}
break;
- case GX_TF_IA8:
+ case TextureFormat::IA8:
{
// Reference C implementation:
for (int y = 0; y < height; y += 4)
@@ -285,13 +285,13 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
}
}
break;
- case GX_TF_C14X2:
+ case TextureFormat::C14X2:
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
DecodeBytes_C14X2(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut, tlutfmt);
break;
- case GX_TF_RGB565:
+ case TextureFormat::RGB565:
{
// Reference C implementation.
for (int y = 0; y < height; y += 4)
@@ -305,7 +305,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
}
}
break;
- case GX_TF_RGB5A3:
+ case TextureFormat::RGB5A3:
{
// Reference C implementation:
for (int y = 0; y < height; y += 4)
@@ -314,7 +314,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
DecodeBytes_RGB5A3(dst + (y + iy) * width + x, (u16*)src);
}
break;
- case GX_TF_RGBA8: // speed critical
+ case TextureFormat::RGBA8: // speed critical
{
// Reference C implementation.
for (int y = 0; y < height; y += 4)
@@ -327,7 +327,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int
}
}
break;
- case GX_TF_CMPR: // speed critical
+ case TextureFormat::CMPR: // speed critical
// The metroid games use this format almost exclusively.
{
for (int y = 0; y < height; y += 8)