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| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2025-04-16 23:59:16 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2025-04-16 23:59:16 -0400 |
| commit | c55624702cfd807b3a18e3ee3c04d5a99f42fcdd (patch) | |
| tree | a8b7e46ebfd998fb73974e49d8cde71817442b62 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | a96c935c1ccb5159da5576906419a96eb7b91ebf (diff) | |
Allow RA Dev Tools for Unidentified Games
Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
0 files changed, 0 insertions, 0 deletions
