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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-02-28 21:29:31 -0800
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-01 00:49:14 -0800
commitdb1d826ac39d94943a63e570970f10de01037603 (patch)
tree7971d536814556f3b28d4160b3d7d2f228d45316 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp
parent83bd74aef033c0a38aa18b014929bc96bb961080 (diff)
OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke `glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old behavior over to the new BlendingState code, so I changed it to always call the two blend functions. Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2 Battle: graphics crash when loading first Dark level".
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
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