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| author | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-02-28 21:29:31 -0800 |
|---|---|---|
| committer | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-03-01 00:49:14 -0800 |
| commit | db1d826ac39d94943a63e570970f10de01037603 (patch) | |
| tree | 7971d536814556f3b28d4160b3d7d2f228d45316 /Source/Core/VideoCommon/TextureDecoder_Generic.cpp | |
| parent | 83bd74aef033c0a38aa18b014929bc96bb961080 (diff) | |
OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke
`glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was
setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old
behavior over to the new BlendingState code, so I changed it to always
call the two blend functions.
Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2
Battle: graphics crash when loading first Dark level".
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_Generic.cpp')
0 files changed, 0 insertions, 0 deletions
