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| author | Stenzek <stenzek@gmail.com> | 2017-01-03 20:49:21 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-01-04 20:23:07 +1000 |
| commit | 176177af491645d080697957567b18906f2fe398 (patch) | |
| tree | a4042b0cb2fe2654a046fc1fc8f5767d56617552 /Source/Core/VideoCommon/TextureDecoder_x64.cpp | |
| parent | cbb0f78dd159ebbfc089d7207c371da6e2a33abf (diff) | |
GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.
Fixes the upside-down A button in Mario Golf.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
0 files changed, 0 insertions, 0 deletions
