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authordegasus <wickmarkus@web.de>2014-07-08 14:29:26 +0200
committerdegasus <wickmarkus@web.de>2014-07-11 16:07:23 +0200
commit22e1aa5bb4a159d6d66a321f978917614aa36331 (patch)
tree5f1ec329704dd6120cfb5966dba76387ad1bbc2f /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parent3ff1c538ee20f59e513640865bab8fb430e70e84 (diff)
mark all local functions as static
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 727b66848f..45bd06f06d 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -521,7 +521,7 @@ inline u32 makeRGBA(int r, int g, int b, int a)
return (a<<24)|(b<<16)|(g<<8)|r;
}
-void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
+static void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
@@ -564,7 +564,7 @@ void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
}
}
-void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
+static void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
@@ -689,7 +689,7 @@ inline void SetOpenMPThreadCount(int width, int height)
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
-PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+static PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
SetOpenMPThreadCount(width, height);
@@ -956,7 +956,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
SetOpenMPThreadCount(width, height);