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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-02-15 16:50:19 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-03-05 15:47:24 +0100 |
| commit | 4761afe179791ddb88f9f76dc0ebada56107746c (patch) | |
| tree | e74ef3b7f23a4d612cbe66d7d727ccdbdcd2ec1a /Source/Core/VideoCommon/TextureDecoder_x64.cpp | |
| parent | 9dbb6f9022df4f8bb11f6a06add53d9e9b3f10a4 (diff) | |
GameConfigLoader: Ignore unknown entries
It's not necessarily an issue. For example, memory breakpoints are
handled in a different location.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
0 files changed, 0 insertions, 0 deletions
