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authormagumagu <magumagu9@gmail.com>2014-04-09 13:41:27 -0700
committermagumagu <magumagu9@gmail.com>2014-04-09 13:41:27 -0700
commit4990b8910bc0fe5d576f92396f761a79b3f1a7e3 (patch)
tree639602f16de702533de88a11cac507d3b91bc015 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parent7d8604ac1ca9b24cf6b056c1251f46cf3122e888 (diff)
DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for notifications after a certain amount of sound has played, so use that instead of depending on Update() notifications from the CPU thread. Also, while I'm here, reduce the buffer size by a factor of 4; this seems to reduce the latency, although the difference is sort of subtle.
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