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| author | magumagu <magumagu9@gmail.com> | 2014-04-09 13:41:27 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-04-09 13:41:27 -0700 |
| commit | 4990b8910bc0fe5d576f92396f761a79b3f1a7e3 (patch) | |
| tree | 639602f16de702533de88a11cac507d3b91bc015 /Source/Core/VideoCommon/TextureDecoder_x64.cpp | |
| parent | 7d8604ac1ca9b24cf6b056c1251f46cf3122e888 (diff) | |
DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for
notifications after a certain amount of sound has played, so use that
instead of depending on Update() notifications from the CPU thread.
Also, while I'm here, reduce the buffer size by a factor of 4; this seems
to reduce the latency, although the difference is sort of subtle.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
0 files changed, 0 insertions, 0 deletions
