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authorshuffle2 <godisgovernment@gmail.com>2014-09-04 19:37:49 -0700
committershuffle2 <godisgovernment@gmail.com>2014-09-04 19:37:49 -0700
commita9a62709825c7b9dac7d7cf2f1a3fb9ee6678aa5 (patch)
tree3b9e6783cc95b0f49d2956ff21c5097db0840721 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parentfb3a668767b37724dede9e5f7eb60b5d0f2b6455 (diff)
parent76b4dbdf2895e36e7bc993728b01f20711d5b111 (diff)
Merge pull request #774 from magcius/texdecode-cleanup
Clean up the TextureDecoder and some related things
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp2009
1 files changed, 87 insertions, 1922 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 2e31f2ee66..50458016fa 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -32,170 +32,29 @@
#pragma clang diagnostic ignored "-Wshadow"
#endif
-static bool TexFmt_Overlay_Enable=false;
-static bool TexFmt_Overlay_Center=false;
-
-// TRAM
-// STATE_TO_SAVE
- GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
-
-
// GameCube/Wii texture decoder
// Decodes all known GameCube/Wii texture formats.
// by ector
-int TexDecoder_GetTexelSizeInNibbles(int format)
-{
- switch (format & 0x3f)
- {
- case GX_TF_I4: return 1;
- case GX_TF_I8: return 2;
- case GX_TF_IA4: return 2;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 8;
- case GX_TF_C4: return 1;
- case GX_TF_C8: return 2;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 1;
- case GX_CTF_R4: return 1;
- case GX_CTF_RA4: return 2;
- case GX_CTF_RA8: return 4;
- case GX_CTF_YUVA8: return 8;
- case GX_CTF_A8: return 2;
- case GX_CTF_R8: return 2;
- case GX_CTF_G8: return 2;
- case GX_CTF_B8: return 2;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
-
- case GX_TF_Z8: return 2;
- case GX_TF_Z16: return 4;
- case GX_TF_Z24X8: return 8;
-
- case GX_CTF_Z4: return 1;
- case GX_CTF_Z8M: return 2;
- case GX_CTF_Z8L: return 2;
- case GX_CTF_Z16L: return 4;
- default: return 1;
- }
-}
-
-int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
-{
- return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
-}
-
-int TexDecoder_GetBlockWidthInTexels(u32 format)
-{
- switch (format)
- {
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 8;
- case GX_TF_IA4: return 8;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 8;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
- case GX_CTF_R4: return 8;
- case GX_CTF_RA4: return 8;
- case GX_CTF_RA8: return 4;
- case GX_CTF_A8: return 8;
- case GX_CTF_R8: return 8;
- case GX_CTF_G8: return 8;
- case GX_CTF_B8: return 8;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
- case GX_TF_Z8: return 8;
- case GX_TF_Z16: return 4;
- case GX_TF_Z24X8: return 4;
- case GX_CTF_Z4: return 8;
- case GX_CTF_Z8M: return 8;
- case GX_CTF_Z8L: return 8;
- case GX_CTF_Z16L: return 4;
- default:
- ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
- return 8;
- }
-}
-
-int TexDecoder_GetBlockHeightInTexels(u32 format)
+static inline u32 DecodePixel_IA8(u16 val)
{
- switch (format)
- {
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 4;
- case GX_TF_IA4: return 4;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 4;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
- case GX_CTF_R4: return 8;
- case GX_CTF_RA4: return 4;
- case GX_CTF_RA8: return 4;
- case GX_CTF_A8: return 4;
- case GX_CTF_R8: return 4;
- case GX_CTF_G8: return 4;
- case GX_CTF_B8: return 4;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
- case GX_TF_Z8: return 4;
- case GX_TF_Z16: return 4;
- case GX_TF_Z24X8: return 4;
- case GX_CTF_Z4: return 8;
- case GX_CTF_Z8M: return 4;
- case GX_CTF_Z8L: return 4;
- case GX_CTF_Z16L: return 4;
- default:
- ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
- return 4;
- }
-}
-
-//returns bytes
-int TexDecoder_GetPaletteSize(int format)
-{
- switch (format)
- {
- case GX_TF_C4: return 16 * 2;
- case GX_TF_C8: return 256 * 2;
- case GX_TF_C14X2: return 16384 * 2;
- default:
- return 0;
- }
+ int a = val & 0xFF;
+ int i = val >> 8;
+ return i | (i<<8) | (i<<16) | (a<<24);
}
-static inline u32 decode5A3(u16 val)
+static inline u32 DecodePixel_RGB565(u16 val)
{
int r,g,b,a;
- if ((val & 0x8000))
- {
- a = 0xFF;
- r = Convert5To8((val >> 10) & 0x1F);
- g = Convert5To8((val >> 5) & 0x1F);
- b = Convert5To8(val & 0x1F);
- }
- else
- {
- a = Convert3To8((val >> 12) & 0x7);
- r = Convert4To8((val >> 8) & 0xF);
- g = Convert4To8((val >> 4) & 0xF);
- b = Convert4To8(val & 0xF);
- }
- return (a << 24) | (r << 16) | (g << 8) | b;
+ r=Convert5To8((val>>11) & 0x1f);
+ g=Convert6To8((val>>5 ) & 0x3f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ return r | (g<<8) | (b << 16) | (a << 24);
}
-static inline u32 decode5A3RGBA(u16 val)
+static inline u32 DecodePixel_RGB5A3(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
@@ -215,25 +74,6 @@ static inline u32 decode5A3RGBA(u16 val)
return r | (g<<8) | (b << 16) | (a << 24);
}
-static inline u32 decode565RGBA(u16 val)
-{
- int r,g,b,a;
- r=Convert5To8((val>>11) & 0x1f);
- g=Convert6To8((val>>5 ) & 0x3f);
- b=Convert5To8((val ) & 0x1f);
- a=0xFF;
- return r | (g<<8) | (b << 16) | (a << 24);
-}
-
-static inline u32 decodeIA8Swapped(u16 val)
-{
- int a = val & 0xFF;
- int i = val >> 8;
- return i | (i<<8) | (i<<16) | (a<<24);
-}
-
-
-
struct DXTBlock
{
u16 color1;
@@ -241,200 +81,99 @@ struct DXTBlock
u8 lines[4];
};
-//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
- }
-}
-
-inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
- }
-}
-
-inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
+static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem+tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
- *dst++ = Common::swap16(tlut[val >> 4]);
- *dst++ = Common::swap16(tlut[val & 0xF]);
+ *dst++ = DecodePixel_IA8(tlut[val >> 4]);
+ *dst++ = DecodePixel_IA8(tlut[val & 0xF]);
}
}
-inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+static inline void DecodeBytes_C4_RGB565(u32* dst, const u8* src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem+tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
- *dst++ = decodeIA8Swapped(tlut[val >> 4]);
- *dst++ = decodeIA8Swapped(tlut[val & 0xF]);
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val >> 4]));
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val & 0xF]));
}
}
-inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+static inline void DecodeBytes_C4_RGB5A3(u32 *dst, const u8 *src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem+tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
- *dst++ = decode565RGBA(Common::swap16(tlut[val >> 4]));
- *dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF]));
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val >> 4]));
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val & 0xF]));
}
}
-//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
+static inline void DecodeBytes_C8_IA8(u32* dst, const u8* src, const u8* tlut_)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 8; x++)
{
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val]));
+ *dst++ = DecodePixel_IA8(tlut[src[x]]);
}
}
-inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
+static inline void DecodeBytes_C8_RGB565(u32* dst, const u8* src, const u8* tlut_)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[val]));
}
}
-inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
+static inline void DecodeBytes_C8_RGB5A3(u32 *dst, const u8 *src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
- *dst++ = Common::swap16(tlut[val]);
- }
-}
-
-inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- *dst++ = decodeIA8Swapped(tlut[src[x]]);
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[val]));
}
}
-inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
+static inline void DecodeBytes_C14X2_IA8(u32* dst, const u16* src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- *dst++ = decode565RGBA(Common::swap16(tlut[src[x]]));
- }
-}
-
-#if _M_SSE >= 0x301
-static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
-
-inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
-
- // Make 8 16-bits unsigned integer values
- __m128i a = _mm_setzero_si128();
- a = _mm_insert_epi16(a, tlut[src[0]], 0);
- a = _mm_insert_epi16(a, tlut[src[1]], 1);
- a = _mm_insert_epi16(a, tlut[src[2]], 2);
- a = _mm_insert_epi16(a, tlut[src[3]], 3);
- a = _mm_insert_epi16(a, tlut[src[4]], 4);
- a = _mm_insert_epi16(a, tlut[src[5]], 5);
- a = _mm_insert_epi16(a, tlut[src[6]], 6);
- a = _mm_insert_epi16(a, tlut[src[7]], 7);
-
- // Apply Common::swap16() to 16-bits unsigned integers at once
- const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
-
- // Store values to dst without polluting the caches
- _mm_stream_si128((__m128i*)dst, b);
-}
-#endif
-
-inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
- *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
+ *dst++ = DecodePixel_IA8(tlut[(val & 0x3FFF)]);
}
}
-inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
+static inline void DecodeBytes_C14X2_RGB565(u32* dst, const u16* src, const u8* tlut_)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
- *dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
+ *dst++ = DecodePixel_RGB565(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
-inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
+static inline void DecodeBytes_C14X2_RGB5A3(u32 *dst, const u16 *src, const u8* tlut_)
{
- u16* tlut = (u16*)(texMem + tlutaddr);
+ const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
- *dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
+ *dst++ = DecodePixel_RGB5A3(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
-inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]);
- }
-}
-
-inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr)
-{
- u16* tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
- *dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
- }
-}
-
-// Needs more speed.
-inline void decodebytesIA4(u16 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- {
- const u8 val = src[x];
- u8 a = Convert4To8(val >> 4);
- u8 l = Convert4To8(val & 0xF);
- dst[x] = (a << 8) | l;
- }
-}
-
-inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
+static inline void DecodeBytes_IA4(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
{
@@ -445,56 +184,20 @@ inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
}
}
-inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
+static inline void DecodeBytes_RGB5A3(u32 *dst, const u16 *src)
{
#if 0
for (int x = 0; x < 4; x++)
- dst[x] = decode5A3(Common::swap16(src[x]));
+ dst[x] = DecodePixel_RGB5A3(Common::swap16(src[x]));
#else
- dst[0] = decode5A3(Common::swap16(src[0]));
- dst[1] = decode5A3(Common::swap16(src[1]));
- dst[2] = decode5A3(Common::swap16(src[2]));
- dst[3] = decode5A3(Common::swap16(src[3]));
+ dst[0] = DecodePixel_RGB5A3(Common::swap16(src[0]));
+ dst[1] = DecodePixel_RGB5A3(Common::swap16(src[1]));
+ dst[2] = DecodePixel_RGB5A3(Common::swap16(src[2]));
+ dst[3] = DecodePixel_RGB5A3(Common::swap16(src[3]));
#endif
}
-inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
-{
-#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3RGBA(Common::swap16(src[x]));
-#else
- dst[0] = decode5A3RGBA(Common::swap16(src[0]));
- dst[1] = decode5A3RGBA(Common::swap16(src[1]));
- dst[2] = decode5A3RGBA(Common::swap16(src[2]));
- dst[3] = decode5A3RGBA(Common::swap16(src[3]));
-#endif
-}
-
-// This one is used by many video formats. It'd therefore be good if it was fast.
-// Needs more speed.
-inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
-{
-#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = Common::swap32((src2[x] << 16) | src[x]);
-#else
- dst[0] = Common::swap32((src2[0] << 16) | src[0]);
- dst[1] = Common::swap32((src2[1] << 16) | src[1]);
- dst[2] = Common::swap32((src2[2] << 16) | src[2]);
- dst[3] = Common::swap32((src2[3] << 16) | src[3]);
-#endif
-
- // This can probably be done in a few SSE pack/unpack instructions + pshufb
- // some unpack instruction x2:
- // ABABABABABABABAB 1212121212121212 ->
- // AB12AB12AB12AB12 AB12AB12AB12AB12
- // 2x pshufb->
- // 21BA21BA21BA21BA 21BA21BA21BA21BA
- // and we are done.
-}
-
-inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
+static inline void DecodeBytes_RGBA8(u32 *dst, const u16 *src, const u16 * src2)
{
#if 0
for (int x = 0; x < 4; x++)
@@ -509,17 +212,13 @@ inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
#endif
}
-inline u32 makecol(int r, int g, int b, int a)
-{
- return (a << 24)|(r << 16)|(g << 8)|b;
-}
-
-inline u32 makeRGBA(int r, int g, int b, int a)
+#ifdef CHECK
+static inline u32 makeRGBA(int r, int g, int b, int a)
{
return (a<<24)|(b<<16)|(g<<8)|r;
}
-static void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
+static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
@@ -532,22 +231,22 @@ static void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
int colors[4];
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
+ colors[0] = MakeRGBA(red1, green1, blue1, 255);
+ colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
}
else
{
- colors[2] = makecol((red1 + red2 + 1) / 2, // Average
+ colors[2] = MakeRGBA((red1 + red2 + 1) / 2, // Average
(green1 + green2 + 1) / 2,
(blue1 + blue2 + 1) / 2, 255);
- colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
+ colors[3] = MakeRGBA(red2, green2, blue2, 0); // Color2 but transparent
}
for (int y = 0; y < 4; y++)
@@ -561,115 +260,9 @@ static void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
dst += pitch;
}
}
-
-#ifdef CHECK
-static void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
-{
- // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
- // Needs more speed.
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
- int blue1 = Convert5To8(c1 & 0x1F);
- int blue2 = Convert5To8(c2 & 0x1F);
- int green1 = Convert6To8((c1 >> 5) & 0x3F);
- int green2 = Convert6To8((c2 >> 5) & 0x3F);
- int red1 = Convert5To8((c1 >> 11) & 0x1F);
- int red2 = Convert5To8((c2 >> 11) & 0x1F);
- int colors[4];
- colors[0] = makeRGBA(red1, green1, blue1, 255);
- colors[1] = makeRGBA(red2, green2, blue2, 255);
- if (c1 > c2)
- {
- int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
- int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
- int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
- }
- else
- {
- colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
- (green1 + green2 + 1) / 2,
- (blue1 + blue2 + 1) / 2, 255);
- colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
-}
-#endif
-
-#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
-static void copyDXTBlock(u8* dst, const u8* src)
-{
- ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
- ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
- u32 pixels = ((u32*)src)[1];
- // A bit of trickiness here: the row are in the same order
- // between the two formats, but the ordering within the rows
- // is reversed.
- pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
- pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
- ((u32*)dst)[1] = pixels;
-}
#endif
-static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
-{
- switch (tlutfmt)
- {
- case 0: return PC_TEX_FMT_IA8; // IA8
- case 1: return PC_TEX_FMT_RGB565; // RGB565
- case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
- // extra work to decode.
- }
- return PC_TEX_FMT_NONE; // Error
-}
-
-PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
-{
- switch (texformat)
- {
- case GX_TF_C4:
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_I4:
- return PC_TEX_FMT_IA8;
- case GX_TF_I8: // speed critical
- return PC_TEX_FMT_IA8;
- case GX_TF_C8:
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_IA4:
- return PC_TEX_FMT_IA4_AS_IA8;
- case GX_TF_IA8:
- return PC_TEX_FMT_IA8;
- case GX_TF_C14X2:
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_RGB565:
- return PC_TEX_FMT_RGB565;
- case GX_TF_RGB5A3:
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
- {
- return PC_TEX_FMT_BGRA32;
- }
- }
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
-}
-
-inline void SetOpenMPThreadCount(int width, int height)
+static inline void SetOpenMPThreadCount(int width, int height)
{
#ifdef _OPENMP
// Don't use multithreading in small Textures
@@ -685,274 +278,6 @@ inline void SetOpenMPThreadCount(int width, int height)
#endif
}
-//switch endianness, unswizzle
-//TODO: to save memory, don't blindly convert everything to argb8888
-//also ARGB order needs to be swapped later, to accommodate modern hardware better
-//need to add DXT support too
-static PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-{
- SetOpenMPThreadCount(width, height);
-
- const int Wsteps4 = (width + 3) / 4;
- const int Wsteps8 = (width + 7) / 8;
-
- switch (texformat)
- {
- case GX_TF_C4:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- #pragma omp parallel for
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
- decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
- }
- else
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++)
- decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_I4:
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 8)
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++)
- for (int ix = 0; ix < 4; ix++)
- {
- int val = src[4 * xStep + ix];
- dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
- dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
- }
- }
- return PC_TEX_FMT_I4_AS_I8;
- case GX_TF_I8: // speed critical
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- ((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
- }
- }
- return PC_TEX_FMT_I8;
- case GX_TF_C8:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
- }
- else
- {
-
-#if _M_SSE >= 0x301
-
- if (cpu_info.bSSSE3)
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
- }
- else
-#endif
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
- }
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_IA4:
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep);
- }
- return PC_TEX_FMT_IA4_AS_IA8;
- case GX_TF_IA8:
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++)
- {
- u16 *ptr = (u16 *)dst + (y + iy) * width + x;
- u16 *s = (u16 *)(src + 8 * xStep);
- for (int j = 0; j < 4; j++)
- *ptr++ = Common::swap16(*s++);
- }
-
- }
- return PC_TEX_FMT_IA8;
- case GX_TF_C14X2:
- if (tlutfmt == 2)
- {
- // Special decoding is required for TLUT format 5A3
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
- }
- else
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr);
- }
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_RGB565:
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- {
- u16 *ptr = (u16 *)dst + (y + iy) * width + x;
- u16 *s = (u16 *)(src + 8 * xStep);
- for (int j = 0; j < 4; j++)
- *ptr++ = Common::swap16(*s++);
- }
- }
- return PC_TEX_FMT_RGB565;
- case GX_TF_RGB5A3:
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep));
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- {
-
-#if _M_SSE >= 0x301
-
- if (cpu_info.bSSSE3)
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- {
- __m128i* p = (__m128i*)(src + y * width * 4);
- for (int x = 0; x < width; x += 4)
- {
- // We use _mm_loadu_si128 instead of _mm_load_si128
- // because "p" may not be aligned in 16-bytes alignment.
- // See Issue 3493.
- const __m128i a0 = _mm_loadu_si128(p++);
- const __m128i a1 = _mm_loadu_si128(p++);
- const __m128i a2 = _mm_loadu_si128(p++);
- const __m128i a3 = _mm_loadu_si128(p++);
-
- // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
- // apply Common::swap32() by _mm_shuffle_epi8() and
- // store them by _mm_stream_si128().
- // See decodebytesARGB8_4() about the idea.
-
- static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
-
- const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
- const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
-
- const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
- const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
-
- const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
- const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
-
- const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
- const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
- }
- }
- }
- else
-
-#endif
-
- {
- #pragma omp parallel for
- for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
- {
- const u8* src2 = src + 64 * yStep;
- for (int iy = 0; iy < 4; iy++)
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16);
- }
- }
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
- {
-#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
- // 11111111 22222222 55555555 66666666
- // 33333333 44444444 77777777 88888888
- for (int y = 0; y < height; y += 8)
- {
- for (int x = 0; x < width; x += 8)
- {
- copyDXTBlock(dst+(y/2)*width+x*2, src);
- src += 8;
- copyDXTBlock(dst+(y/2)*width+x*2+8, src);
- src += 8;
- copyDXTBlock(dst+(y/2+2)*width+x*2, src);
- src += 8;
- copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
- src += 8;
- }
- }
- return PC_TEX_FMT_DXT1;
-#else
- #pragma omp parallel for
- for (int y = 0; y < height; y += 8)
- {
- for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++)
- {
- const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep;
- decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width);
- src2 += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width);
- }
- }
-#endif
- return PC_TEX_FMT_BGRA32;
- }
- }
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
-}
-
-
-
// JSD 01/06/11:
// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to
// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128
@@ -961,7 +286,7 @@ static PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, in
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
-static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
SetOpenMPThreadCount(width, height);
@@ -971,31 +296,30 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
switch (texformat)
{
case GX_TF_C4:
- if (tlutfmt == 2)
+ if (tlutfmt == GX_TL_RGB5A3)
{
- // Special decoding is required for TLUT format 5A3
#pragma omp parallel for
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ DecodeBytes_C4_RGB5A3(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
}
- else if (tlutfmt == 0)
+ else if (tlutfmt == GX_TL_IA8)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ DecodeBytes_C4_IA8(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
}
- else
+ else if (tlutfmt == GX_TL_RGB565)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
- decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
+ DecodeBytes_C4_RGB565(dst + (y + iy) * width + x, src + 4 * xStep, tlut);
}
break;
case GX_TF_I4:
@@ -1229,31 +553,30 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
}
break;
case GX_TF_C8:
- if (tlutfmt == 2)
+ if (tlutfmt == GX_TL_RGB5A3)
{
- // Special decoding is required for TLUT format 5A3
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ DecodeBytes_C8_RGB5A3((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut);
}
- else if (tlutfmt == 0)
+ else if (tlutfmt == GX_TL_IA8)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C8_IA8(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
}
- else
+ else if (tlutfmt == GX_TL_RGB565)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_C8_RGB565(dst + (y + iy) * width + x, src + 8 * xStep, tlut);
}
break;
@@ -1261,9 +584,9 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
{
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
- for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
- for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep);
+ for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
+ for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
+ DecodeBytes_IA4(dst + (y + iy) * width + x, src + 8 * xStep);
}
break;
case GX_TF_IA8:
@@ -1342,30 +665,29 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
}
break;
case GX_TF_C14X2:
- if (tlutfmt == 2)
+ if (tlutfmt == GX_TL_RGB5A3)
{
- // Special decoding is required for TLUT format 5A3
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ DecodeBytes_C14X2_RGB5A3(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
}
- else if (tlutfmt == 0)
+ else if (tlutfmt == GX_TL_IA8)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ DecodeBytes_C14X2_IA8(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
}
- else
+ else if (tlutfmt == GX_TL_RGB565)
{
#pragma omp parallel for
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
- decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
+ DecodeBytes_C14X2_RGB565(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut);
}
break;
case GX_TF_RGB565:
@@ -1955,8 +1277,8 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
// REFERENCE:
u32 tmp0[4][4], tmp1[4][4];
- decodeDXTBlockRGBA(&(tmp0[0][0]), (const DXTBlock *)src, 4);
- decodeDXTBlockRGBA(&(tmp1[0][0]), (const DXTBlock *)(src + 8), 4);
+ DecodeDXTBlock(&(tmp0[0][0]), (const DXTBlock *)src, 4);
+ DecodeDXTBlock(&(tmp1[0][0]), (const DXTBlock *)(src + 8), 4);
#endif
u32 *dst32 = ( dst + (y + z*4) * width + x );
@@ -2029,1160 +1351,3 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}
-
-
-
-
-void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
-{
- TexFmt_Overlay_Enable = enable;
- TexFmt_Overlay_Center = center;
-}
-
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
-{
- PC_TexFormat retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst, src,
- width, height, texformat, tlutaddr, tlutfmt)
- : TexDecoder_Decode_real(dst, src,
- width, height, texformat, tlutaddr, tlutfmt);
-
- if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE))
- return retval;
-
- int w = std::min(width, 40);
- int h = std::min(height, 10);
-
- int xoff = (width - w) >> 1;
- int yoff = (height - h) >> 1;
-
- if (!TexFmt_Overlay_Center)
- {
- xoff=0;
- yoff=0;
- }
-
- const char* fmt = texfmt[texformat&15];
- while (*fmt)
- {
- int xcnt = 0;
- int nchar = sfont_map[(int)*fmt];
-
- const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
-
- for (int x = 0; x < 9;x++)
- {
- if (ptr[x] == 0x78)
- break;
- xcnt++;
- }
-
- for (int y=0; y < 10; y++)
- {
- for (int x=0; x < xcnt; x++)
- {
- switch (retval)
- {
- case PC_TEX_FMT_I8:
- {
- // TODO: Is this an acceptable way to draw in I8?
- u8 *dtp = (u8*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
- break;
- }
- case PC_TEX_FMT_IA8:
- case PC_TEX_FMT_IA4_AS_IA8:
- {
- u16 *dtp = (u16*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
- break;
- }
- case PC_TEX_FMT_RGB565:
- {
- u16 *dtp = (u16*)dst;
- dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
- break;
- }
- default:
- case PC_TEX_FMT_BGRA32:
- {
- int *dtp = (int*)dst;
- dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
- break;
- }
- }
- }
- ptr += 9;
- }
- xoff += xcnt;
- fmt++;
- }
-
- return retval;
-}
-
-
-
-void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
-{
- /* General formula for computing texture offset
- //
- u16 sBlk = s / blockWidth;
- u16 tBlk = t / blockHeight;
- u16 widthBlks = (width / blockWidth) + 1;
- u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
- u16 blkS = s & (blockWidth - 1);
- u16 blkT = t & (blockHeight - 1);
- u32 blkOff = blkT * blockWidth + blkS;
- */
-
- switch (texformat)
- {
- case GX_TF_C4:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 3;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 7;
- u32 blkOff = (blkT << 3) + blkS;
-
- int rs = (blkOff & 1)?0:4;
- u32 offset = base + (blkOff >> 1);
-
- u8 val = (*(src + offset) >> rs) & 0xF;
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
- break;
- case GX_TF_I4:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 3;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 7;
- u32 blkOff = (blkT << 3) + blkS;
-
- int rs = (blkOff & 1)?0:4;
- u32 offset = base + (blkOff >> 1);
-
- u8 val = (*(src + offset) >> rs) & 0xF;
- val = Convert4To8(val);
- dst[0] = val;
- dst[1] = val;
- dst[2] = val;
- dst[3] = val;
- }
- break;
- case GX_TF_I8:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- dst[0] = val;
- dst[1] = val;
- dst[2] = val;
- dst[3] = val;
- }
- break;
- case GX_TF_C8:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
- break;
- case GX_TF_IA4:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- const u8 a = Convert4To8(val>>4);
- const u8 l = Convert4To8(val&0xF);
- dst[0] = l;
- dst[1] = l;
- dst[2] = l;
- dst[3] = a;
- }
- break;
- case GX_TF_IA8:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decodeIA8Swapped(*valAddr);
- }
- break;
- case GX_TF_C14X2:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- u16 val = Common::swap16(*valAddr) & 0x3FFF;
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
- break;
- case GX_TF_RGB565:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
- }
- break;
- case GX_TF_RGB5A3:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
- }
- break;
- case GX_TF_RGBA8:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1 ;
- const u8* valAddr = src + offset;
-
- dst[3] = valAddr[0];
- dst[0] = valAddr[1];
- dst[1] = valAddr[32];
- dst[2] = valAddr[33];
- }
- break;
- case GX_TF_CMPR:
- {
- u16 sDxt = s >> 2;
- u16 tDxt = t >> 2;
-
- u16 sBlk = sDxt >> 1;
- u16 tBlk = tDxt >> 1;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 2;
- u16 blkS = sDxt & 1;
- u16 blkT = tDxt & 1;
- u32 blkOff = (blkT << 1) + blkS;
-
- u32 offset = (base + blkOff) << 3;
-
- const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
-
- u16 c1 = Common::swap16(dxtBlock->color1);
- u16 c2 = Common::swap16(dxtBlock->color2);
- int blue1 = Convert5To8(c1 & 0x1F);
- int blue2 = Convert5To8(c2 & 0x1F);
- int green1 = Convert6To8((c1 >> 5) & 0x3F);
- int green2 = Convert6To8((c2 >> 5) & 0x3F);
- int red1 = Convert5To8((c1 >> 11) & 0x1F);
- int red2 = Convert5To8((c2 >> 11) & 0x1F);
-
- u16 ss = s & 3;
- u16 tt = t & 3;
-
- int colorSel = dxtBlock->lines[tt];
- int rs = 6 - (ss << 1);
- colorSel = (colorSel >> rs) & 3;
- colorSel |= c1 > c2?0:4;
-
- u32 color = 0;
-
- switch (colorSel)
- {
- case 0:
- case 4:
- color = makeRGBA(red1, green1, blue1, 255);
- break;
- case 1:
- case 5:
- color = makeRGBA(red2, green2, blue2, 255);
- break;
- case 2:
- color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
- break;
- case 3:
- color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
- break;
- case 6:
- color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
- break;
- case 7:
- color = makeRGBA(red2, green2, blue2, 0);
- break;
- }
-
- *((u32*)dst) = color;
- }
- break;
- }
-}
-
-void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
-{
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
- u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
- u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blk_off = (blkT << 2) + blkS;
-
- u32 offset_ar = (base_ar + blk_off) << 1;
- u32 offset_gb = (base_gb + blk_off) << 1;
- const u8* val_addr_ar = src_ar + offset_ar;
- const u8* val_addr_gb = src_gb + offset_gb;
-
- dst[3] = val_addr_ar[0]; // A
- dst[0] = val_addr_ar[1]; // R
- dst[1] = val_addr_gb[0]; // G
- dst[2] = val_addr_gb[1]; // B
-}
-
-PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
-{
- // TODO for someone who cares: Make this less slow!
- for (int y = 0; y < height; ++y)
- for (int x = 0; x < width; ++x)
- {
- TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
- dst += 4;
- }
-
- return PC_TEX_FMT_RGBA32;
-}
-
-const char* texfmt[] = {
- // pixel
- "I4", "I8", "IA4", "IA8",
- "RGB565", "RGB5A3", "RGBA8", "0x07",
- "C4", "C8", "C14X2", "0x0B",
- "0x0C", "0x0D", "CMPR", "0x0F",
- // Z-buffer
- "0x10", "Z8", "0x12", "Z16",
- "0x14", "0x15", "Z24X8", "0x17",
- "0x18", "0x19", "0x1A", "0x1B",
- "0x1C", "0x1D", "0x1E", "0x1F",
- // pixel + copy
- "CR4", "0x21", "CRA4", "CRA8",
- "0x24", "0x25", "CYUVA8", "CA8",
- "CR8", "CG8", "CB8", "CRG8",
- "CGB8", "0x2D", "0x2E", "0x2F",
- // Z + copy
- "CZ4", "0x31", "0x32", "0x33",
- "0x34", "0x35", "0x36", "0x37",
- "0x38", "CZ8M", "CZ8L", "0x3B",
- "CZ16L", "0x3D", "0x3E", "0x3F",
-};
-
-const unsigned char sfont_map[] = {
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
- 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
- 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
- 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
- 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
-};
-
-const unsigned char sfont_raw[][9*10] = {
- {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
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