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authorYuriy O'Donnell <yuriyo@gmail.com>2014-05-23 20:40:29 +0200
committerYuriy O'Donnell <yuriyo@gmail.com>2014-05-23 20:40:45 +0200
commitd08abfc14e857c236043ff8414ea48499c4904cf (patch)
treebd691da9aaa7672a0b656161971182e1a141ce17 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parentde1e2127dca770c5256497bd56bb72f135df47b6 (diff)
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
This is redundant, since we reset the valid_block bits any way. However, this was a source of a significant performance issues in some games. In particular, Metal Gear Solid: Twin Snakes.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
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