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| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-05-23 20:40:29 +0200 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-05-23 20:40:45 +0200 |
| commit | d08abfc14e857c236043ff8414ea48499c4904cf (patch) | |
| tree | bd691da9aaa7672a0b656161971182e1a141ce17 /Source/Core/VideoCommon/TextureDecoder_x64.cpp | |
| parent | de1e2127dca770c5256497bd56bb72f135df47b6 (diff) | |
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
0 files changed, 0 insertions, 0 deletions
