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authorStenzek <stenzek@gmail.com>2019-03-24 13:10:01 +1000
committerStenzek <stenzek@gmail.com>2019-04-21 12:41:15 +1000
commitdbaba0062a057836b31455d7abe3fea6a20b99d8 (patch)
tree58501b837d02d08a1275e53b1580d72828eadaa4 /Source/Core/VideoCommon/TextureDecoder_x64.cpp
parent4b1adab7856cb2dd28418a1d748a0e8cebf94a2f (diff)
TextureDecoder: Move XFB decoding to Common
This was previously missing for generic (which is used on ARM).
Diffstat (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp33
1 files changed, 2 insertions, 31 deletions
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 8a55bb5a53..7d41dbee53 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -1488,37 +1488,8 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, Text
break;
case TextureFormat::XFB:
- {
- for (int y = 0; y < height; y += 1)
- {
- for (int x = 0; x < width; x += 2)
- {
- size_t offset = static_cast<size_t>((y * width + x) * 2);
-
- // We do this one color sample (aka 2 RGB pixles) at a time
- int Y1 = int(src[offset]) - 16;
- int U = int(src[offset + 1]) - 128;
- int Y2 = int(src[offset + 2]) - 16;
- int V = int(src[offset + 3]) - 128;
-
- // We do the inverse BT.601 conversion for YCbCr to RGB
- // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
- u8 R1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
- u8 G1 =
- static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
- u8 B1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
-
- u8 R2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
- u8 G2 =
- static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
- u8 B2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
-
- dst[y * width + x] = 0xff000000 | B1 << 16 | G1 << 8 | R1;
- dst[y * width + x + 1] = 0xff000000 | B2 << 16 | G2 << 8 | R2;
- }
- }
- }
- break;
+ TexDecoder_DecodeXFB(reinterpret_cast<u8*>(dst), src, width, height, width * 2);
+ break;
default:
PanicAlert("Invalid Texture Format (0x%X)! (_TexDecoder_DecodeImpl)",