diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2024-03-21 09:09:35 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2024-03-21 20:27:34 -0500 |
| commit | 550e008774e643fe245938241a17c36db9877a02 (patch) | |
| tree | 8ae9f20fb54afe9ef1c938336d65e9e274799cf1 /Source/Core/VideoCommon/TextureUtils.cpp | |
| parent | 2d5286d2e26a42b724fd91f6506a7998de730848 (diff) | |
VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files.
Diffstat (limited to 'Source/Core/VideoCommon/TextureUtils.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureUtils.cpp | 65 |
1 files changed, 52 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/TextureUtils.cpp b/Source/Core/VideoCommon/TextureUtils.cpp index 9445cf16d6..907b1ac523 100644 --- a/Source/Core/VideoCommon/TextureUtils.cpp +++ b/Source/Core/VideoCommon/TextureUtils.cpp @@ -5,37 +5,76 @@ #include <fmt/format.h> +#include "Common/FileSearch.h" #include "Common/FileUtil.h" +#include "Common/Logging/Log.h" + #include "Core/Config/GraphicsSettings.h" #include "Core/ConfigManager.h" #include "VideoCommon/AbstractTexture.h" +namespace +{ +std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary) +{ + if (is_arbitrary) + basename += "_arb"; + + if (level > 0) + basename += fmt::format("_mip{}", level); + + return basename; +} +} // namespace namespace VideoCommon::TextureUtils { void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, bool is_arbitrary) { - std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); + const std::string dump_dir = + File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); - // make sure that the directory exists - if (!File::IsDirectory(szDir)) - File::CreateDir(szDir); + if (!File::IsDirectory(dump_dir)) + File::CreateDir(dump_dir); - if (is_arbitrary) - { - basename += "_arb"; - } + const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary); + const std::string filename = fmt::format("{}/{}.png", dump_dir, name); - if (level > 0) + if (File::Exists(filename)) + return; + + texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); +} + +void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, + bool is_arbitrary) +{ + const std::string dump_dir = + File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); + + if (m_dumped_textures.empty()) { - basename += fmt::format("_mip{}", level); + if (!File::IsDirectory(dump_dir)) + File::CreateDir(dump_dir); + + for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true)) + { + std::string name; + SplitPath(filename, nullptr, &name, nullptr); + m_dumped_textures.insert(name); + } + + NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.", + m_dumped_textures.size()); } - const std::string filename = fmt::format("{}/{}.png", szDir, basename); - if (File::Exists(filename)) + const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary); + const bool file_existed = !m_dumped_textures.insert(name).second; + if (file_existed) return; - texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); + texture.Save(fmt::format("{}/{}.png", dump_dir, name), level, + Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); } } // namespace VideoCommon::TextureUtils |
