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authorPokechu22 <Pokechu022@gmail.com>2021-07-26 11:20:04 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-11-17 20:04:33 -0800
commit555a93057c07f045cc71c4652c54eebb990021b7 (patch)
tree24e68c6480404bf3eeccf10f0d9194419752f1ce /Source/Core/VideoCommon/UberShaderCommon.cpp
parent735fd60e52b871e8edf95545a4e92de7b7eb8999 (diff)
VideoCommon: Allow BitfieldExtract in specialized shaders
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderCommon.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/UberShaderCommon.cpp b/Source/Core/VideoCommon/UberShaderCommon.cpp
index 8b013fc91b..283d11ffdd 100644
--- a/Source/Core/VideoCommon/UberShaderCommon.cpp
+++ b/Source/Core/VideoCommon/UberShaderCommon.cpp
@@ -9,24 +9,6 @@
namespace UberShader
{
-void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
- const ShaderHostConfig& host_config)
-{
- // ==============================================
- // BitfieldExtract for APIs which don't have it
- // ==============================================
- if (!host_config.backend_bitfield)
- {
- out.Write("uint bitfieldExtract(uint val, int off, int size) {{\n"
- " // This built-in function is only support in OpenGL 4.0+ and ES 3.1+\n"
- " // Microsoft's HLSL compiler automatically optimises this to a bitfield extract "
- "instruction.\n"
- " uint mask = uint((1 << size) - 1);\n"
- " return uint(val >> off) & mask;\n"
- "}}\n\n");
- }
-}
-
void WriteLightingFunction(ShaderCode& out)
{
// ==============================================