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authorJMC47 <JMC4789@gmail.com>2021-11-18 13:08:23 -0500
committerGitHub <noreply@github.com>2021-11-18 13:08:23 -0500
commit6f4bbac528682389e34a1a4985820ee5137619c7 (patch)
tree9f07e21fa1da14c7485fddac611a2618888afcf0 /Source/Core/VideoCommon/UberShaderCommon.cpp
parent8b57aad8edd82ccc414775d22e96d896bcac6176 (diff)
parent95b99410443e7ae47df1f3e9436e275c80dd3678 (diff)
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderCommon.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/UberShaderCommon.cpp b/Source/Core/VideoCommon/UberShaderCommon.cpp
index 8b013fc91b..283d11ffdd 100644
--- a/Source/Core/VideoCommon/UberShaderCommon.cpp
+++ b/Source/Core/VideoCommon/UberShaderCommon.cpp
@@ -9,24 +9,6 @@
namespace UberShader
{
-void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
- const ShaderHostConfig& host_config)
-{
- // ==============================================
- // BitfieldExtract for APIs which don't have it
- // ==============================================
- if (!host_config.backend_bitfield)
- {
- out.Write("uint bitfieldExtract(uint val, int off, int size) {{\n"
- " // This built-in function is only support in OpenGL 4.0+ and ES 3.1+\n"
- " // Microsoft's HLSL compiler automatically optimises this to a bitfield extract "
- "instruction.\n"
- " uint mask = uint((1 << size) - 1);\n"
- " return uint(val >> off) & mask;\n"
- "}}\n\n");
- }
-}
-
void WriteLightingFunction(ShaderCode& out)
{
// ==============================================