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authorJMC47 <JMC4789@gmail.com>2022-07-08 15:29:58 -0400
committerGitHub <noreply@github.com>2022-07-08 15:29:58 -0400
commit828afc67356c2299c6056d618eb6b7afe4c843b9 (patch)
treecb7809cf9aad689968ec209e8d886b5457ca68dc /Source/Core/VideoCommon/UberShaderCommon.cpp
parent7cc89f5642cab3b91aef1c8255af857a1607ddf6 (diff)
parenta8b52663479effc0f404f7c0f8b52bc0ee37b742 (diff)
Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderCommon.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/UberShaderCommon.cpp b/Source/Core/VideoCommon/UberShaderCommon.cpp
index 4a8fba8839..b9c1306f8b 100644
--- a/Source/Core/VideoCommon/UberShaderCommon.cpp
+++ b/Source/Core/VideoCommon/UberShaderCommon.cpp
@@ -77,8 +77,7 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
std::string_view out_color_1_var)
{
out.Write("// Lighting\n");
- out.Write("{}for (uint chan = 0u; chan < {}u; chan++) {{\n",
- api_type == APIType::D3D ? "[loop] " : "", NUM_XF_COLOR_CHANNELS);
+ out.Write("for (uint chan = 0u; chan < {}u; chan++) {{\n", NUM_XF_COLOR_CHANNELS);
out.Write(" uint colorreg = xfmem_color(chan);\n"
" uint alphareg = xfmem_alpha(chan);\n"
" int4 mat = " I_MATERIALS "[chan + 2u]; \n"