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authorPokechu22 <Pokechu022@gmail.com>2022-01-24 22:48:43 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-02-08 15:15:15 -0800
commit444f6fd0cb84a673329cf33eacf8907bf96b5951 (patch)
treebbb8a34251b7369a4f39355d61dfacbbed60954e /Source/Core/VideoCommon/UberShaderPixel.cpp
parent0327e6acb4a4f883003fb00b04a8092a1914090a (diff)
Treat alpha as 0 if alpha is 1 for blending
This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 0ce13725d6..fa6ad7bc75 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -1032,6 +1032,9 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" }}\n"
"\n");
+ out.Write(" // Hardware testing indicates that an alpha of 1 can pass an alpha test,\n"
+ " // but doesn't do anything in blending\n"
+ " if (TevResult.a == 1) TevResult.a = 0;\n");
// =========
// Dithering
// =========