diff options
| author | Tilka <tilkax@gmail.com> | 2019-02-26 04:21:05 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-26 04:21:05 +0000 |
| commit | 6ce7f44b8a0bb3b95d3f12ebffbef7a71a443fdd (patch) | |
| tree | 98380ce3a3284c52597a6fba86589c847219ecd5 /Source/Core/VideoCommon/UberShaderPixel.cpp | |
| parent | 19673ce79af814ca3b77d7f8ea60458e564bfa51 (diff) | |
| parent | f039149198657c1891e1c6462ed30c31ed4b8486 (diff) | |
Merge pull request #7753 from stenzek/videocommon-all-the-things
Move a significant amount of video backend logic to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderPixel.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp index 27e69808dc..1b9695f5ce 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.cpp +++ b/Source/Core/VideoCommon/UberShaderPixel.cpp @@ -52,8 +52,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, const bool use_shader_blend = !use_dual_source && host_config.backend_shader_framebuffer_fetch; const bool early_depth = uid_data->early_depth != 0; const bool per_pixel_depth = uid_data->per_pixel_depth != 0; - const bool bounding_box = - host_config.bounding_box && g_ActiveConfig.BBoxUseFragmentShaderImplementation(); + const bool bounding_box = host_config.bounding_box; const u32 numTexgen = uid_data->num_texgens; ShaderCode out; @@ -1058,7 +1057,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, if (host_config.fast_depth_calc) { - if (ApiType == APIType::D3D || ApiType == APIType::Vulkan) + if (!host_config.backend_reversed_depth_range) out.Write(" int zCoord = int((1.0 - rawpos.z) * 16777216.0);\n"); else out.Write(" int zCoord = int(rawpos.z * 16777216.0);\n"); @@ -1113,7 +1112,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, out.Write(" // If early depth is enabled, write to zbuffer before depth textures\n"); out.Write(" // If early depth isn't enabled, we write to the zbuffer here\n"); out.Write(" int zbuffer_zCoord = bpmem_late_ztest ? zCoord : early_zCoord;\n"); - if (ApiType == APIType::D3D || ApiType == APIType::Vulkan) + if (!host_config.backend_reversed_depth_range) out.Write(" depth = 1.0 - float(zbuffer_zCoord) / 16777216.0;\n"); else out.Write(" depth = float(zbuffer_zCoord) / 16777216.0;\n"); |
