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authorStenzek <stenzek@gmail.com>2017-07-31 23:29:28 +1000
committerStenzek <stenzek@gmail.com>2017-08-01 00:01:09 +1000
commit852e30bb8ca71ae419cf5ed15c63ceba417c0f83 (patch)
treeadccba5dce16f16ec1f940effb44ab78e3eae0fb /Source/Core/VideoCommon/UberShaderPixel.cpp
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
Ubershaders: Fix 6-bit color truncation not being applied
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 23d6725b3b..2c78d8e32f 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -894,7 +894,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
{
out.Write(" // If early depth is enabled, write to zbuffer before depth textures\n");
out.Write(" // If early depth isn't enabled, we write to the zbuffer here\n");
- out.Write(" int zbuffer_zCoord = bpmem_early_ztest ? early_zCoord : zCoord;\n");
+ out.Write(" int zbuffer_zCoord = bpmem_late_ztest ? zCoord : early_zCoord;\n");
if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
out.Write(" depth = 1.0 - float(zbuffer_zCoord) / 16777216.0;\n");
else