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authorPierre Bourdon <delroth@gmail.com>2018-09-01 05:32:56 +0200
committerGitHub <noreply@github.com>2018-09-01 05:32:56 +0200
commit95c2a92f26542dba3512b95243b3fcff8fb34324 (patch)
tree0dc6dfe920502fb93fe2e308cdb4bcadeda49f3d /Source/Core/VideoCommon/UberShaderPixel.cpp
parent4a34dba00137ec9d9456e2f500ffd88731112909 (diff)
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp21
1 files changed, 18 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index cd188d4de9..9c9630886a 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -69,8 +69,16 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
{
if (use_dual_source)
{
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ out.Write("FRAGMENT_OUTPUT_LOCATION(1) out vec4 ocol1;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ }
}
else if (use_shader_blend)
{
@@ -78,7 +86,14 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
// intermediate value with multiple reads & modifications, so pull out the "real" output value
// and use a temporary for calculations, then set the output value once at the end of the
// shader
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ }
}
else
{