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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-10-13 20:43:32 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2021-10-13 20:43:32 -0700 |
| commit | a372a5947b65166ca7bf9f41507191ba12bec253 (patch) | |
| tree | 71c5e6c0941912a5c395f5ccd5eb03eec45ec06a /Source/Core/VideoCommon/UberShaderPixel.cpp | |
| parent | 023eb0b7029eb3633ce9eeb039c11d835ea7fd74 (diff) | |
VideoCommon: Fix color channel logic when per-pixel lighting is in use
This was broken in #10012 (specifically by 06579e4d53844e5a45ae18f8eda6c4ee69ebad2c and c3dec343918ff44e90886daf71a6bf0c49033de1).
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderPixel.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp index f7c5d4c309..4541f15b10 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.cpp +++ b/Source/Core/VideoCommon/UberShaderPixel.cpp @@ -748,6 +748,14 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config, WriteVertexLighting(out, api_type, "lit_pos", "lit_normal", "colors_0", "colors_1", "lit_colors_0", "lit_colors_1"); color_input_prefix = "lit_"; + out.Write(" // The number of colors available to TEV is determined by numColorChans.\n" + " // Normally this is performed in the vertex shader after lighting,\n" + " // but with per-pixel lighting, we need to perform it here.\n" + " // TODO: Actually implement this for ubershaders\n" + " // if (xfmem_numColorChans == 0u)\n" + " // o.colors_0 = float4(0.0, 0.0, 0.0, 0.0);\n" + " // if (xfmem_numColorChans <= 1u)\n" + " // o.colors_1 = float4(0.0, 0.0, 0.0, 0.0);\n"); } out.Write(" uint num_stages = {};\n\n", |
