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| author | Anthony <Helios747@users.noreply.github.com> | 2017-11-21 20:17:18 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-21 20:17:18 -0800 |
| commit | 066471be076994ea8538d13e8d6979609193a2de (patch) | |
| tree | 6be0e38fd495292ee5f5d63471732164254cccac /Source/Core/VideoCommon/UberShaderVertex.cpp | |
| parent | f2f50d4fe5e0f97d36d6d132f40516ad6174601f (diff) | |
| parent | efb97598629b96378edd783af82936185d8a99ce (diff) | |
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderVertex.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp index ebc9c80f0e..bf24f6afda 100644 --- a/Source/Core/VideoCommon/UberShaderVertex.cpp +++ b/Source/Core/VideoCommon/UberShaderVertex.cpp @@ -171,6 +171,19 @@ ShaderCode GenVertexShader(APIType ApiType, const ShaderHostConfig& host_config, if (numTexgen > 0) GenVertexShaderTexGens(ApiType, numTexgen, out); + out.Write("if (xfmem_numColorChans == 0u) {\n"); + out.Write(" if ((components & %uu) != 0u)\n", VB_HAS_COL0); + out.Write(" o.colors_0 = rawcolor0;\n"); + out.Write(" else\n"); + out.Write(" o.colors_1 = float4(1.0, 1.0, 1.0, 1.0);\n"); + out.Write("}\n"); + out.Write("if (xfmem_numColorChans < 2u) {\n"); + out.Write(" if ((components & %uu) != 0u)\n", VB_HAS_COL1); + out.Write(" o.colors_0 = rawcolor1;\n"); + out.Write(" else\n"); + out.Write(" o.colors_1 = float4(1.0, 1.0, 1.0, 1.0);\n"); + out.Write("}\n"); + // clipPos/w needs to be done in pixel shader, not here out.Write("o.clipPos = o.pos;\n"); |
