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authorPokechu22 <pokechu022@gmail.com>2022-06-24 15:50:48 -0700
committerGitHub <noreply@github.com>2022-06-24 15:50:48 -0700
commit1faca4bfc70f808e4114d09b0e0270b2d3e23111 (patch)
tree921def1a95233881e7b252ecc8a3a46d121c4138 /Source/Core/VideoCommon/UberShaderVertex.cpp
parent76f890f6b0f6fe2f35ef029b75715f9f7b3ed305 (diff)
parentf79ac768d802f2127022f7a7f8956ee03183229b (diff)
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
VideoCommon: Better shader names
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderVertex.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp
index 40b4cd65e5..3f05400a46 100644
--- a/Source/Core/VideoCommon/UberShaderVertex.cpp
+++ b/Source/Core/VideoCommon/UberShaderVertex.cpp
@@ -34,7 +34,7 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
const u32 num_texgen = uid_data->num_texgens;
ShaderCode out;
- out.Write("// Vertex UberShader\n\n");
+ out.Write("// {}\n\n", *uid_data);
out.Write("{}", s_lighting_struct);
// uniforms