diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2022-04-13 22:03:34 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-22 16:54:38 -0700 |
| commit | 2a5c77f43ff1d69e78f12f13435a38c5eb2ed854 (patch) | |
| tree | 5fe9bb681e4b8d4471f7efee278c96a24556b33b /Source/Core/VideoCommon/UberShaderVertex.cpp | |
| parent | 39b2854b981aadec1576254ad5e4d91dc21c9709 (diff) | |
VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderVertex.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp index 91568a4cec..c68c996b0a 100644 --- a/Source/Core/VideoCommon/UberShaderVertex.cpp +++ b/Source/Core/VideoCommon/UberShaderVertex.cpp @@ -169,12 +169,18 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config "if ((components & {}u) != 0u) // VB_HAS_TANGENT\n", VB_HAS_TANGENT); out.Write(" _tangent = float3(dot(N0, rawtangent), dot(N1, rawtangent), dot(N2, rawtangent));\n" + "else\n" + " _tangent = float3(dot(N0, " I_CACHED_TANGENT ".xyz), dot(N1, " I_CACHED_TANGENT + ".xyz), dot(N2, " I_CACHED_TANGENT ".xyz));\n" "\n" "float3 _binormal = float3(0.0, 0.0, 0.0);\n" "if ((components & {}u) != 0u) // VB_HAS_BINORMAL\n", VB_HAS_BINORMAL); out.Write(" _binormal = float3(dot(N0, rawbinormal), dot(N1, rawbinormal), dot(N2, " "rawbinormal));\n" + "else\n" + " _binormal = float3(dot(N0, " I_CACHED_BINORMAL ".xyz), dot(N1, " I_CACHED_BINORMAL + ".xyz), dot(N2, " I_CACHED_BINORMAL ".xyz));\n" "\n"); // Hardware Lighting @@ -449,12 +455,9 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode& for (u32 i = 0; i < num_texgen; i++) out.Write(" case {}u: output_tex.xyz = o.tex{}; break;\n", i, i); out.Write(" default: output_tex.xyz = float3(0.0, 0.0, 0.0); break;\n" - " }}\n"); - out.Write(" if ((components & {}u) != 0u) {{ // VB_HAS_TANGENT | VB_HAS_BINORMAL\n", - VB_HAS_TANGENT | VB_HAS_BINORMAL); - out.Write(" float3 ldir = normalize(" I_LIGHTS "[light].pos.xyz - pos.xyz);\n" - " output_tex.xyz += float3(dot(ldir, _tangent), dot(ldir, _binormal), 0.0);\n" " }}\n" + " float3 ldir = normalize(" I_LIGHTS "[light].pos.xyz - pos.xyz);\n" + " output_tex.xyz += float3(dot(ldir, _tangent), dot(ldir, _binormal), 0.0);\n" " }}\n" " break;\n\n"); out.Write(" case {:s}:\n", TexGenType::Color0); |
