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| author | JMC47 <JMC4789@gmail.com> | 2021-11-18 13:08:23 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-18 13:08:23 -0500 |
| commit | 6f4bbac528682389e34a1a4985820ee5137619c7 (patch) | |
| tree | 9f07e21fa1da14c7485fddac611a2618888afcf0 /Source/Core/VideoCommon/UberShaderVertex.cpp | |
| parent | 8b57aad8edd82ccc414775d22e96d896bcac6176 (diff) | |
| parent | 95b99410443e7ae47df1f3e9436e275c80dd3678 (diff) | |
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderVertex.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp index 8d3b128688..68915351d1 100644 --- a/Source/Core/VideoCommon/UberShaderVertex.cpp +++ b/Source/Core/VideoCommon/UberShaderVertex.cpp @@ -49,8 +49,8 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config GenerateVSOutputMembers(out, api_type, num_texgen, host_config, ""); out.Write("}};\n\n"); - WriteUberShaderCommonHeader(out, api_type, host_config); WriteIsNanHeader(out, api_type); + WriteBitfieldExtractHeader(out, api_type, host_config); WriteLightingFunction(out); if (api_type == APIType::OpenGL || api_type == APIType::Vulkan) |
