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authorJMC47 <JMC4789@gmail.com>2021-11-18 13:08:23 -0500
committerGitHub <noreply@github.com>2021-11-18 13:08:23 -0500
commit6f4bbac528682389e34a1a4985820ee5137619c7 (patch)
tree9f07e21fa1da14c7485fddac611a2618888afcf0 /Source/Core/VideoCommon/UberShaderVertex.cpp
parent8b57aad8edd82ccc414775d22e96d896bcac6176 (diff)
parent95b99410443e7ae47df1f3e9436e275c80dd3678 (diff)
Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
VideoCommon: Manually handle texture wrapping and sampling
Diffstat (limited to 'Source/Core/VideoCommon/UberShaderVertex.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderVertex.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp
index 8d3b128688..68915351d1 100644
--- a/Source/Core/VideoCommon/UberShaderVertex.cpp
+++ b/Source/Core/VideoCommon/UberShaderVertex.cpp
@@ -49,8 +49,8 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
GenerateVSOutputMembers(out, api_type, num_texgen, host_config, "");
out.Write("}};\n\n");
- WriteUberShaderCommonHeader(out, api_type, host_config);
WriteIsNanHeader(out, api_type);
+ WriteBitfieldExtractHeader(out, api_type, host_config);
WriteLightingFunction(out);
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)