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authordegasus <wickmarkus@web.de>2014-01-24 14:46:05 +0100
committerdegasus <wickmarkus@web.de>2014-01-31 07:19:25 +0100
commit210f4f3e559696afea64244c29994aed9685d483 (patch)
treebc442e96a2197c1d4711ec71af9d52b0bffd83a3 /Source/Core/VideoCommon/VertexLoader.cpp
parent02d1d8e6a04f0536b6dff014e1223605f8b661ac (diff)
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends. v2: fix coding style + cleanup lookup table
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 45bfec384a..968e98676a 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -587,6 +587,11 @@ void VertexLoader::CompileVertexTranslator()
}
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12;
+ vtx_decl.position.components = 3;
+ vtx_decl.position.enable = true;
+ vtx_decl.position.offset = 0;
+ vtx_decl.position.type = VAR_FLOAT;
+ vtx_decl.position.integer = false;
// Normals
vtx_decl.num_normals = 0;