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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/VideoCommon/VertexLoader.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp630
1 files changed, 361 insertions, 269 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 7846103f5a..e1410b49f2 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -7,12 +7,12 @@
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
+#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexLoaderUtils.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
-#include "VideoCommon/VertexLoaderManager.h"
-#include "VideoCommon/VertexLoaderUtils.h"
#include "VideoCommon/VideoCommon.h"
// This pointer is used as the source/dst for all fixed function loader calls
@@ -21,310 +21,402 @@ u8* g_vertex_manager_write_ptr;
static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
{
- u32 posmtx = DataRead<u8>() & 0x3f;
- if (loader->m_counter < 3)
- VertexLoaderManager::position_matrix_index[loader->m_counter] = posmtx;
- DataWrite<u32>(posmtx);
- PRIM_LOG("posmtx: %d, ", posmtx);
+ u32 posmtx = DataRead<u8>() & 0x3f;
+ if (loader->m_counter < 3)
+ VertexLoaderManager::position_matrix_index[loader->m_counter] = posmtx;
+ DataWrite<u32>(posmtx);
+ PRIM_LOG("posmtx: %d, ", posmtx);
}
static void TexMtx_ReadDirect_UByte(VertexLoader* loader)
{
- loader->m_curtexmtx[loader->m_texmtxread] = DataRead<u8>() & 0x3f;
+ loader->m_curtexmtx[loader->m_texmtxread] = DataRead<u8>() & 0x3f;
- PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
- loader->m_texmtxread++;
+ PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
+ loader->m_texmtxread++;
}
static void TexMtx_Write_Float(VertexLoader* loader)
{
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void TexMtx_Write_Float2(VertexLoader* loader)
{
- DataWrite(0.f);
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
+ DataWrite(0.f);
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void TexMtx_Write_Float3(VertexLoader* loader)
{
- DataWrite(0.f);
- DataWrite(0.f);
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
+ DataWrite(0.f);
+ DataWrite(0.f);
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void SkipVertex(VertexLoader* loader)
{
- if (loader->m_vertexSkip)
- {
- // reset the output buffer
- g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
+ if (loader->m_vertexSkip)
+ {
+ // reset the output buffer
+ g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
- loader->m_skippedVertices++;
- }
+ loader->m_skippedVertices++;
+ }
}
-VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
-: VertexLoaderBase(vtx_desc, vtx_attr)
+VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
+ : VertexLoaderBase(vtx_desc, vtx_attr)
{
- VertexLoader_Normal::Init();
+ VertexLoader_Normal::Init();
- CompileVertexTranslator();
+ CompileVertexTranslator();
- // generate frac factors
- m_posScale = 1.0f / (1U << m_VtxAttr.PosFrac);
- for (int i = 0; i < 8; i++)
- m_tcScale[i] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
+ // generate frac factors
+ m_posScale = 1.0f / (1U << m_VtxAttr.PosFrac);
+ for (int i = 0; i < 8; i++)
+ m_tcScale[i] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
}
void VertexLoader::CompileVertexTranslator()
{
- m_VertexSize = 0;
- const TVtxAttr &vtx_attr = m_VtxAttr;
-
- // Reset pipeline
- m_numPipelineStages = 0;
-
- // Colors
- const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 };
- // TextureCoord
- const u64 tc[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
- };
-
- u32 components = 0;
-
- // Position in pc vertex format.
- int nat_offset = 0;
-
- // Position Matrix Index
- if (m_VtxDesc.PosMatIdx)
- {
- WriteCall(PosMtx_ReadDirect_UByte);
- components |= VB_HAS_POSMTXIDX;
- m_native_vtx_decl.posmtx.components = 4;
- m_native_vtx_decl.posmtx.enable = true;
- m_native_vtx_decl.posmtx.offset = nat_offset;
- m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
- m_native_vtx_decl.posmtx.integer = true;
- nat_offset += 4;
- m_VertexSize += 1;
- }
-
- if (m_VtxDesc.Tex0MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex1MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex2MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex3MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex4MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex5MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex6MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
- if (m_VtxDesc.Tex7MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
-
- // Write vertex position loader
- WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
-
- m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
- int pos_elements = m_VtxAttr.PosElements + 2;
- m_native_vtx_decl.position.components = pos_elements;
- m_native_vtx_decl.position.enable = true;
- m_native_vtx_decl.position.offset = nat_offset;
- m_native_vtx_decl.position.type = VAR_FLOAT;
- m_native_vtx_decl.position.integer = false;
- nat_offset += pos_elements * sizeof(float);
-
- // Normals
- if (m_VtxDesc.Normal != NOT_PRESENT)
- {
- m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
- m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
-
- TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
- m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
-
- if (pFunc == nullptr)
- {
- PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
- (u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
- m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
- }
- WriteCall(pFunc);
-
- for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
- {
- m_native_vtx_decl.normals[i].components = 3;
- m_native_vtx_decl.normals[i].enable = true;
- m_native_vtx_decl.normals[i].offset = nat_offset;
- m_native_vtx_decl.normals[i].type = VAR_FLOAT;
- m_native_vtx_decl.normals[i].integer = false;
- nat_offset += 12;
- }
-
- components |= VB_HAS_NRM0;
- if (m_VtxAttr.NormalElements == 1)
- components |= VB_HAS_NRM1 | VB_HAS_NRM2;
- }
-
- for (int i = 0; i < 2; i++)
- {
- m_native_vtx_decl.colors[i].components = 4;
- m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
- m_native_vtx_decl.colors[i].integer = false;
- switch (col[i])
- {
- case NOT_PRESENT:
- break;
- case DIRECT:
- switch (m_VtxAttr.color[i].Comp)
- {
- case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
- case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
- case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
- case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
- case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
- case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
- default: _assert_(0); break;
- }
- break;
- case INDEX8:
- m_VertexSize += 1;
- switch (m_VtxAttr.color[i].Comp)
- {
- case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
- case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
- case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
- case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
- case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
- case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
- default: _assert_(0); break;
- }
- break;
- case INDEX16:
- m_VertexSize += 2;
- switch (m_VtxAttr.color[i].Comp)
- {
- case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
- case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
- case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
- case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
- case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
- case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
- default: _assert_(0); break;
- }
- break;
- }
- // Common for the three bottom cases
- if (col[i] != NOT_PRESENT)
- {
- components |= VB_HAS_COL0 << i;
- m_native_vtx_decl.colors[i].offset = nat_offset;
- m_native_vtx_decl.colors[i].enable = true;
- nat_offset += 4;
- }
- }
-
- // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
- for (int i = 0; i < 8; i++)
- {
- m_native_vtx_decl.texcoords[i].offset = nat_offset;
- m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
- m_native_vtx_decl.texcoords[i].integer = false;
-
- const int format = m_VtxAttr.texCoord[i].Format;
- const int elements = m_VtxAttr.texCoord[i].Elements;
-
- if (tc[i] != NOT_PRESENT)
- {
- _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
- _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
- _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
-
- components |= VB_HAS_UV0 << i;
- WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
- m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
- }
-
- if (components & (VB_HAS_TEXMTXIDX0 << i))
- {
- m_native_vtx_decl.texcoords[i].enable = true;
- if (tc[i] != NOT_PRESENT)
- {
- // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
- m_native_vtx_decl.texcoords[i].components = 3;
- nat_offset += 12;
- WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
- }
- else
- {
- m_native_vtx_decl.texcoords[i].components = 3;
- nat_offset += 12;
- WriteCall(TexMtx_Write_Float3);
- }
- }
- else
- {
- if (tc[i] != NOT_PRESENT)
- {
- m_native_vtx_decl.texcoords[i].enable = true;
- m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
- nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
- }
- }
-
- if (tc[i] == NOT_PRESENT)
- {
- // if there's more tex coords later, have to write a dummy call
- int j = i + 1;
- for (; j < 8; ++j)
- {
- if (tc[j] != NOT_PRESENT)
- {
- WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
- break;
- }
- }
- // tricky!
- if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
- {
- // no more tex coords and tex matrices, so exit loop
- break;
- }
- }
- }
-
- // indexed position formats may skip a the vertex
- if (m_VtxDesc.Position & 2)
- {
- WriteCall(SkipVertex);
- }
-
- m_native_components = components;
- m_native_vtx_decl.stride = nat_offset;
+ m_VertexSize = 0;
+ const TVtxAttr& vtx_attr = m_VtxAttr;
+
+ // Reset pipeline
+ m_numPipelineStages = 0;
+
+ // Colors
+ const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ // TextureCoord
+ const u64 tc[8] = {m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord,
+ m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord,
+ m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord};
+
+ u32 components = 0;
+
+ // Position in pc vertex format.
+ int nat_offset = 0;
+
+ // Position Matrix Index
+ if (m_VtxDesc.PosMatIdx)
+ {
+ WriteCall(PosMtx_ReadDirect_UByte);
+ components |= VB_HAS_POSMTXIDX;
+ m_native_vtx_decl.posmtx.components = 4;
+ m_native_vtx_decl.posmtx.enable = true;
+ m_native_vtx_decl.posmtx.offset = nat_offset;
+ m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
+ m_native_vtx_decl.posmtx.integer = true;
+ nat_offset += 4;
+ m_VertexSize += 1;
+ }
+
+ if (m_VtxDesc.Tex0MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX0;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex1MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX1;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex2MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX2;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex3MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX3;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex4MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX4;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex5MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX5;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex6MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX6;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+ if (m_VtxDesc.Tex7MatIdx)
+ {
+ m_VertexSize += 1;
+ components |= VB_HAS_TEXMTXIDX7;
+ WriteCall(TexMtx_ReadDirect_UByte);
+ }
+
+ // Write vertex position loader
+ WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat,
+ m_VtxAttr.PosElements));
+
+ m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat,
+ m_VtxAttr.PosElements);
+ int pos_elements = m_VtxAttr.PosElements + 2;
+ m_native_vtx_decl.position.components = pos_elements;
+ m_native_vtx_decl.position.enable = true;
+ m_native_vtx_decl.position.offset = nat_offset;
+ m_native_vtx_decl.position.type = VAR_FLOAT;
+ m_native_vtx_decl.position.integer = false;
+ nat_offset += pos_elements * sizeof(float);
+
+ // Normals
+ if (m_VtxDesc.Normal != NOT_PRESENT)
+ {
+ m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
+ m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+
+ TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(
+ m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+
+ if (pFunc == nullptr)
+ {
+ PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
+ (u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements,
+ m_VtxAttr.NormalIndex3);
+ }
+ WriteCall(pFunc);
+
+ for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
+ {
+ m_native_vtx_decl.normals[i].components = 3;
+ m_native_vtx_decl.normals[i].enable = true;
+ m_native_vtx_decl.normals[i].offset = nat_offset;
+ m_native_vtx_decl.normals[i].type = VAR_FLOAT;
+ m_native_vtx_decl.normals[i].integer = false;
+ nat_offset += 12;
+ }
+
+ components |= VB_HAS_NRM0;
+ if (m_VtxAttr.NormalElements == 1)
+ components |= VB_HAS_NRM1 | VB_HAS_NRM2;
+ }
+
+ for (int i = 0; i < 2; i++)
+ {
+ m_native_vtx_decl.colors[i].components = 4;
+ m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
+ m_native_vtx_decl.colors[i].integer = false;
+ switch (col[i])
+ {
+ case NOT_PRESENT:
+ break;
+ case DIRECT:
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565:
+ m_VertexSize += 2;
+ WriteCall(Color_ReadDirect_16b_565);
+ break;
+ case FORMAT_24B_888:
+ m_VertexSize += 3;
+ WriteCall(Color_ReadDirect_24b_888);
+ break;
+ case FORMAT_32B_888x:
+ m_VertexSize += 4;
+ WriteCall(Color_ReadDirect_32b_888x);
+ break;
+ case FORMAT_16B_4444:
+ m_VertexSize += 2;
+ WriteCall(Color_ReadDirect_16b_4444);
+ break;
+ case FORMAT_24B_6666:
+ m_VertexSize += 3;
+ WriteCall(Color_ReadDirect_24b_6666);
+ break;
+ case FORMAT_32B_8888:
+ m_VertexSize += 4;
+ WriteCall(Color_ReadDirect_32b_8888);
+ break;
+ default:
+ _assert_(0);
+ break;
+ }
+ break;
+ case INDEX8:
+ m_VertexSize += 1;
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565:
+ WriteCall(Color_ReadIndex8_16b_565);
+ break;
+ case FORMAT_24B_888:
+ WriteCall(Color_ReadIndex8_24b_888);
+ break;
+ case FORMAT_32B_888x:
+ WriteCall(Color_ReadIndex8_32b_888x);
+ break;
+ case FORMAT_16B_4444:
+ WriteCall(Color_ReadIndex8_16b_4444);
+ break;
+ case FORMAT_24B_6666:
+ WriteCall(Color_ReadIndex8_24b_6666);
+ break;
+ case FORMAT_32B_8888:
+ WriteCall(Color_ReadIndex8_32b_8888);
+ break;
+ default:
+ _assert_(0);
+ break;
+ }
+ break;
+ case INDEX16:
+ m_VertexSize += 2;
+ switch (m_VtxAttr.color[i].Comp)
+ {
+ case FORMAT_16B_565:
+ WriteCall(Color_ReadIndex16_16b_565);
+ break;
+ case FORMAT_24B_888:
+ WriteCall(Color_ReadIndex16_24b_888);
+ break;
+ case FORMAT_32B_888x:
+ WriteCall(Color_ReadIndex16_32b_888x);
+ break;
+ case FORMAT_16B_4444:
+ WriteCall(Color_ReadIndex16_16b_4444);
+ break;
+ case FORMAT_24B_6666:
+ WriteCall(Color_ReadIndex16_24b_6666);
+ break;
+ case FORMAT_32B_8888:
+ WriteCall(Color_ReadIndex16_32b_8888);
+ break;
+ default:
+ _assert_(0);
+ break;
+ }
+ break;
+ }
+ // Common for the three bottom cases
+ if (col[i] != NOT_PRESENT)
+ {
+ components |= VB_HAS_COL0 << i;
+ m_native_vtx_decl.colors[i].offset = nat_offset;
+ m_native_vtx_decl.colors[i].enable = true;
+ nat_offset += 4;
+ }
+ }
+
+ // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
+ for (int i = 0; i < 8; i++)
+ {
+ m_native_vtx_decl.texcoords[i].offset = nat_offset;
+ m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
+ m_native_vtx_decl.texcoords[i].integer = false;
+
+ const int format = m_VtxAttr.texCoord[i].Format;
+ const int elements = m_VtxAttr.texCoord[i].Elements;
+
+ if (tc[i] != NOT_PRESENT)
+ {
+ _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16,
+ "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
+ _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT,
+ "Invalid texture coordinates format!\n(format = %d)", format);
+ _assert_msg_(VIDEO, 0 <= elements && elements <= 1,
+ "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
+
+ components |= VB_HAS_UV0 << i;
+ WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
+ m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
+ }
+
+ if (components & (VB_HAS_TEXMTXIDX0 << i))
+ {
+ m_native_vtx_decl.texcoords[i].enable = true;
+ if (tc[i] != NOT_PRESENT)
+ {
+ // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
+ m_native_vtx_decl.texcoords[i].components = 3;
+ nat_offset += 12;
+ WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
+ }
+ else
+ {
+ m_native_vtx_decl.texcoords[i].components = 3;
+ nat_offset += 12;
+ WriteCall(TexMtx_Write_Float3);
+ }
+ }
+ else
+ {
+ if (tc[i] != NOT_PRESENT)
+ {
+ m_native_vtx_decl.texcoords[i].enable = true;
+ m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
+ nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
+ }
+ }
+
+ if (tc[i] == NOT_PRESENT)
+ {
+ // if there's more tex coords later, have to write a dummy call
+ int j = i + 1;
+ for (; j < 8; ++j)
+ {
+ if (tc[j] != NOT_PRESENT)
+ {
+ WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
+ break;
+ }
+ }
+ // tricky!
+ if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
+ {
+ // no more tex coords and tex matrices, so exit loop
+ break;
+ }
+ }
+ }
+
+ // indexed position formats may skip a the vertex
+ if (m_VtxDesc.Position & 2)
+ {
+ WriteCall(SkipVertex);
+ }
+
+ m_native_components = components;
+ m_native_vtx_decl.stride = nat_offset;
}
void VertexLoader::WriteCall(TPipelineFunction func)
{
- m_PipelineStages[m_numPipelineStages++] = func;
+ m_PipelineStages[m_numPipelineStages++] = func;
}
int VertexLoader::RunVertices(DataReader src, DataReader dst, int count)
{
- g_vertex_manager_write_ptr = dst.GetPointer();
- g_video_buffer_read_ptr = src.GetPointer();
-
- m_numLoadedVertices += count;
- m_skippedVertices = 0;
-
- for (m_counter = count - 1; m_counter >= 0; m_counter--)
- {
- m_tcIndex = 0;
- m_colIndex = 0;
- m_texmtxwrite = m_texmtxread = 0;
- for (int i = 0; i < m_numPipelineStages; i++)
- m_PipelineStages[i](this);
- PRIM_LOG("\n");
- }
-
- return count - m_skippedVertices;
+ g_vertex_manager_write_ptr = dst.GetPointer();
+ g_video_buffer_read_ptr = src.GetPointer();
+
+ m_numLoadedVertices += count;
+ m_skippedVertices = 0;
+
+ for (m_counter = count - 1; m_counter >= 0; m_counter--)
+ {
+ m_tcIndex = 0;
+ m_colIndex = 0;
+ m_texmtxwrite = m_texmtxread = 0;
+ for (int i = 0; i < m_numPipelineStages; i++)
+ m_PipelineStages[i](this);
+ PRIM_LOG("\n");
+ }
+
+ return count - m_skippedVertices;
}