summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexLoader.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-22 03:02:02 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-22 03:02:02 -0600
commit5af426df33c744870d7c232662bed49f1de694d0 (patch)
treecea8ca1b7459079107832ec0ec771ab9ca144a85 /Source/Core/VideoCommon/VertexLoader.cpp
parenta00aa1a7703aa985274e89bde4065f4a376530f3 (diff)
parent1efd00227d3c38458d44193c4aa554f70a3b9c55 (diff)
Merge pull request #1713 from degasus/vertex-loader
virtual vertex loader
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp286
1 files changed, 74 insertions, 212 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index f293564e85..e2a2073ccf 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -4,7 +4,6 @@
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
-#include "Common/StringUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
@@ -30,97 +29,88 @@
#define inline
#endif
-// Matrix components are first in GC format but later in PC format - we need to store it temporarily
-// when decoding each vertex.
-static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
-static u8 s_curtexmtx[8];
-static int s_texmtxwrite = 0;
-static int s_texmtxread = 0;
-
-// Vertex loaders read these. Although the scale ones should be baked into the shader.
-int tcIndex;
-int colIndex;
-int colElements[2];
-// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
-GC_ALIGNED128(float posScale[4]);
-GC_ALIGNED64(float tcScale[8][2]);
-
// This pointer is used as the source/dst for all fixed function loader calls
u8* g_video_buffer_read_ptr;
u8* g_vertex_manager_write_ptr;
-static const float fractionTable[32] = {
- 1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
- 1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
- 1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
- 1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
- 1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
- 1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
- 1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
- 1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
-};
-
using namespace Gen;
-static void LOADERDECL PosMtx_ReadDirect_UByte()
+
+void* VertexLoader::operator new (size_t size)
+{
+ return AllocateAlignedMemory(size, 16);
+}
+
+void VertexLoader::operator delete (void *p)
+{
+ FreeAlignedMemory(p);
+}
+
+static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
{
- BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
- PRIM_LOG("posmtx: %d, ", s_curposmtx);
+ BoundingBox::posMtxIdx = loader->m_curposmtx = DataReadU8() & 0x3f;
+ PRIM_LOG("posmtx: %d, ", loader->m_curposmtx);
}
-static void LOADERDECL PosMtx_Write()
+static void LOADERDECL PosMtx_Write(VertexLoader* loader)
{
// u8, 0, 0, 0
- DataWrite<u32>(s_curposmtx);
+ DataWrite<u32>(loader->m_curposmtx);
}
-static void LOADERDECL TexMtx_ReadDirect_UByte()
+static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader)
{
- BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
+ BoundingBox::texMtxIdx[loader->m_texmtxread] = loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
- PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
- s_texmtxread++;
+ PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
+ loader->m_texmtxread++;
}
-static void LOADERDECL TexMtx_Write_Float()
+static void LOADERDECL TexMtx_Write_Float(VertexLoader* loader)
{
- DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
-static void LOADERDECL TexMtx_Write_Float2()
+static void LOADERDECL TexMtx_Write_Float2(VertexLoader* loader)
{
DataWrite(0.f);
- DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
-static void LOADERDECL TexMtx_Write_Float4()
+static void LOADERDECL TexMtx_Write_Float4(VertexLoader* loader)
{
#if _M_SSE >= 0x200
- __m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
+ __m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), loader->m_curtexmtx[loader->m_texmtxwrite++]);
_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
g_vertex_manager_write_ptr += sizeof(float) * 4;
#else
DataWrite(0.f);
DataWrite(0.f);
- DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
+ DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
// Just to fill out with 0.
DataWrite(0.f);
#endif
}
+static void LOADERDECL SkipVertex(VertexLoader* loader)
+{
+ if (loader->m_vertexSkip)
+ {
+ // reset the output buffer
+ g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
+
+ loader->m_skippedVertices++;
+ }
+}
+
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
+: VertexLoaderBase(vtx_desc, vtx_attr)
{
m_compiledCode = nullptr;
- m_numLoadedVertices = 0;
- m_VertexSize = 0;
- m_native_vertex_format = nullptr;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
VertexLoader_TextCoord::Init();
- m_VtxDesc = vtx_desc;
- SetVAT(vtx_attr);
-
#ifdef USE_VERTEX_LOADER_JIT
AllocCodeSpace(COMPILED_CODE_SIZE);
CompileVertexTranslator();
@@ -130,6 +120,13 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
CompileVertexTranslator();
#endif
+ // generate frac factors
+ m_posScale[0] = m_posScale[1] = m_posScale[2] = m_posScale[3] = 1.0f / (1U << m_VtxAttr.PosFrac);
+ for (int i = 0; i < 8; i++)
+ m_tcScale[i][0] = m_tcScale[i][1] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
+
+ for (int i = 0; i < 2; i++)
+ m_colElements[i] = m_VtxAttr.color[i].Elements;
}
VertexLoader::~VertexLoader()
@@ -150,11 +147,14 @@ void VertexLoader::CompileVertexTranslator()
m_compiledCode = GetCodePtr();
// We only use RAX (caller saved) and RBX (callee saved).
- ABI_PushRegistersAndAdjustStack({RBX}, 8);
+ ABI_PushRegistersAndAdjustStack({RBX, RBP}, 8);
// save count
MOV(64, R(RBX), R(ABI_PARAM1));
+ // save loader
+ MOV(64, R(RBP), R(ABI_PARAM2));
+
// Start loop here
const u8 *loop_start = GetCodePtr();
@@ -162,17 +162,17 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
{
- WriteSetVariable(32, &tcIndex, Imm32(0));
+ WriteSetVariable(32, &m_tcIndex, Imm32(0));
}
if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
{
- WriteSetVariable(32, &colIndex, Imm32(0));
+ WriteSetVariable(32, &m_colIndex, Imm32(0));
}
if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
{
- WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
- WriteSetVariable(32, &s_texmtxread, Imm32(0));
+ WriteSetVariable(32, &m_texmtxwrite, Imm32(0));
+ WriteSetVariable(32, &m_texmtxread, Imm32(0));
}
#else
// Reset pipeline
@@ -404,6 +404,12 @@ void VertexLoader::CompileVertexTranslator()
nat_offset += 4;
}
+ // indexed position formats may skip a the vertex
+ if (m_VtxDesc.Position & 2)
+ {
+ WriteCall(SkipVertex);
+ }
+
m_native_components = components;
m_native_vtx_decl.stride = nat_offset;
@@ -412,7 +418,7 @@ void VertexLoader::CompileVertexTranslator()
SUB(64, R(RBX), Imm8(1));
J_CC(CC_NZ, loop_start);
- ABI_PopRegistersAndAdjustStack({RBX}, 8);
+ ABI_PopRegistersAndAdjustStack({RBX, RBP}, 8);
RET();
#endif
}
@@ -420,6 +426,7 @@ void VertexLoader::CompileVertexTranslator()
void VertexLoader::WriteCall(TPipelineFunction func)
{
#ifdef USE_VERTEX_LOADER_JIT
+ MOV(64, R(ABI_PARAM1), R(RBP));
ABI_CallFunction((const void*)func);
#else
m_PipelineStages[m_numPipelineStages++] = func;
@@ -444,179 +451,34 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
}
#endif
-void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const count)
+int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
{
- m_numLoadedVertices += count;
+ dst.WritePointer(&g_vertex_manager_write_ptr);
+ src.WritePointer(&g_video_buffer_read_ptr);
- // Load position and texcoord scale factors.
- m_VtxAttr.PosFrac = vat.g0.PosFrac;
- m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
- m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
- m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
- m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
- m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
- m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
- m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
- m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
-
- posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
- if (m_native_components & VB_HAS_UVALL)
- for (int i = 0; i < 8; i++)
- tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
- for (int i = 0; i < 2; i++)
- colElements[i] = m_VtxAttr.color[i].Elements;
+ m_numLoadedVertices += count;
+ m_skippedVertices = 0;
// Prepare bounding box
if (!g_ActiveConfig.backend_info.bSupportsBBox)
- BoundingBox::Prepare(vat, primitive, m_VtxDesc, m_native_vtx_decl);
-}
+ BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
-void VertexLoader::ConvertVertices ( int count )
-{
#ifdef USE_VERTEX_LOADER_JIT
if (count > 0)
{
- ((void (*)(int))(void*)m_compiledCode)(count);
+ ((void (*)(int, VertexLoader* loader))(void*)m_compiledCode)(count, this);
}
#else
for (int s = 0; s < count; s++)
{
- tcIndex = 0;
- colIndex = 0;
- s_texmtxwrite = s_texmtxread = 0;
+ m_tcIndex = 0;
+ m_colIndex = 0;
+ m_texmtxwrite = m_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
- m_PipelineStages[i]();
+ m_PipelineStages[i](this);
PRIM_LOG("\n");
}
#endif
-}
-
-int VertexLoader::RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst)
-{
- dst.WritePointer(&g_vertex_manager_write_ptr);
- src.WritePointer(&g_video_buffer_read_ptr);
- SetupRunVertices(vat, primitive, count);
- ConvertVertices(count);
- return count;
-}
-
-void VertexLoader::SetVAT(const VAT& vat)
-{
- m_VtxAttr.PosElements = vat.g0.PosElements;
- m_VtxAttr.PosFormat = vat.g0.PosFormat;
- m_VtxAttr.PosFrac = vat.g0.PosFrac;
- m_VtxAttr.NormalElements = vat.g0.NormalElements;
- m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
- m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
- m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
- m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
- m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
- m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
- m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
- m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
- m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
- m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
-
- m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
- m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
- m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
- m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
- m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
- m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
- m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
- m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
- m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
- m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
- m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
-
- m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
- m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
- m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
- m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
- m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
- m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
- m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
- m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
- m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
- m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
-
- if (!m_VtxAttr.ByteDequant)
- {
- ERROR_LOG(VIDEO, "ByteDequant is set to zero");
- }
-};
-
-void VertexLoader::AppendToString(std::string *dest) const
-{
- dest->reserve(250);
- static const char *posMode[4] = {
- "Inv",
- "Dir",
- "I8",
- "I16",
- };
- static const char *posFormats[5] = {
- "u8", "s8", "u16", "s16", "flt",
- };
- static const char *colorFormat[8] = {
- "565",
- "888",
- "888x",
- "4444",
- "6666",
- "8888",
- "Inv",
- "Inv",
- };
-
- dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
- m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
- m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
-
- if (m_VtxDesc.Normal)
- {
- dest->append(StringFromFormat("Nrm: %i %s-%s ",
- m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
- }
-
- u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
- for (int i = 0; i < 2; i++)
- {
- if (color_mode[i])
- {
- dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
- }
- }
- u64 tex_mode[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
- };
- for (int i = 0; i < 8; i++)
- {
- if (tex_mode[i])
- {
- dest->append(StringFromFormat("T%i: %i %s-%s ",
- i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
- }
- }
- dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
-}
-
-NativeVertexFormat* VertexLoader::GetNativeVertexFormat()
-{
- if (m_native_vertex_format)
- return m_native_vertex_format;
- auto& native = s_native_vertex_map[m_native_vtx_decl];
- if (!native)
- {
- auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
- native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
- native->Initialize(m_native_vtx_decl);
- native->m_components = m_native_components;
- }
- m_native_vertex_format = native.get();
- return native.get();
+ return count - m_skippedVertices;
}
-
-std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;