diff options
| author | degasus <wickmarkus@web.de> | 2014-01-24 15:32:27 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-31 07:19:34 +0100 |
| commit | 6c59b691b0247f4a56ff17d7cf134364b258a6c5 (patch) | |
| tree | f97df4c342b5387d50a91a1195f27f251852ede8 /Source/Core/VideoCommon/VertexLoader.cpp | |
| parent | ef2d6e7d530c2f61360d370f3b98bba7989ada6e (diff) | |
PortableVertexFormat: use AttributeFormat for texcoord attribute format
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index 8251f76bf1..3e3a020eb4 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -550,12 +550,6 @@ void VertexLoader::CompileVertexTranslator() int nat_offset = 0; PortableVertexDeclaration vtx_decl; memset(&vtx_decl, 0, sizeof(vtx_decl)); - for (int i = 0; i < 8; i++) - { - vtx_decl.texcoord_offset[i] = -1; - } - - // m_VBVertexStride for texmtx and posmtx is computed later when writing. // Position Matrix Index if (m_VtxDesc.PosMatIdx) @@ -688,7 +682,10 @@ void VertexLoader::CompileVertexTranslator() // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { - vtx_decl.texcoord_offset[i] = -1; + vtx_decl.texcoords[i].offset = nat_offset; + vtx_decl.texcoords[i].type = VAR_FLOAT; + vtx_decl.texcoords[i].integer = false; + const int format = m_VtxAttr.texCoord[i].Format; const int elements = m_VtxAttr.texCoord[i].Elements; @@ -709,21 +706,18 @@ void VertexLoader::CompileVertexTranslator() if (components & (VB_HAS_TEXMTXIDX0 << i)) { + vtx_decl.texcoords[i].enable = true; if (tc[i] != NOT_PRESENT) { // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = 3; + vtx_decl.texcoords[i].components = 3; nat_offset += 12; WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); } else { components |= VB_HAS_UV0 << i; // have to include since using now - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = 4; + vtx_decl.texcoords[i].components = 4; nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes WriteCall(TexMtx_Write_Float4); } @@ -732,9 +726,8 @@ void VertexLoader::CompileVertexTranslator() { if (tc[i] != NOT_PRESENT) { - vtx_decl.texcoord_offset[i] = nat_offset; - vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; - vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1; + vtx_decl.texcoords[i].enable = true; + vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1; nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); } } |
