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authordegasus <wickmarkus@web.de>2014-06-05 17:55:21 +0200
committerdegasus <wickmarkus@web.de>2014-07-04 14:39:27 +0200
commitbb2fc8ecbb9fe2e54b0a657ebd24702ab27f7e8c (patch)
treef4281b705a795b4db115243cb9c20683525213f0 /Source/Core/VideoCommon/VertexLoader.cpp
parentbe1fe80bb63ff98dab206b8ac3a7f1924042d814 (diff)
VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones. This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change. The idea is stolen from galop1n.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 83f9aaa081..bdf58899e4 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -463,7 +463,6 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
m_compiledCode = nullptr;
m_numLoadedVertices = 0;
m_VertexSize = 0;
- m_NativeFmt = nullptr;
loop_counter = 0;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
@@ -488,7 +487,6 @@ VertexLoader::~VertexLoader()
#ifdef USE_VERTEX_LOADER_JIT
FreeCodeSpace();
#endif
- delete m_NativeFmt;
}
void VertexLoader::CompileVertexTranslator()
@@ -773,9 +771,7 @@ void VertexLoader::CompileVertexTranslator()
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
#endif
- m_NativeFmt = g_vertex_manager->CreateNativeVertexFormat();
- m_NativeFmt->m_components = components;
- m_NativeFmt->Initialize(vtx_decl);
+ m_NativeFmt = VertexLoaderManager::GetNativeVertexFormat(vtx_decl, components);
}
void VertexLoader::WriteCall(TPipelineFunction func)
@@ -825,9 +821,6 @@ void VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
// Flush if our vertex format is different from the currently set.
if (g_nativeVertexFmt != nullptr && g_nativeVertexFmt != m_NativeFmt)
{
- // We really must flush here. It's possible that the native representations
- // of the two vtx formats are the same, but we have no way to easily check that
- // now.
VertexManager::Flush();
// Also move the Set() here?
}