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authorMat M <mathew1800@gmail.com>2021-05-14 15:51:53 -0400
committerGitHub <noreply@github.com>2021-05-14 15:51:53 -0400
commitd74a1068b8d78a48d06998dc7a8d7d4a6298f5b8 (patch)
treeb65fff3409805dc6ee852f832f718355861b4a72 /Source/Core/VideoCommon/VertexLoader.cpp
parent41befc21cd1124fc8e1e47aeeb8c02d0e110be9b (diff)
parent77b1cca987974c8e6e322989e19e406b58dd0fcb (diff)
Merge pull request #9540 from Pokechu22/better-fifo-analyzer-part-2
Fifo analyzer quality of life improvements
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp224
1 files changed, 39 insertions, 185 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index f06b60a430..0d49ef1a4b 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -72,21 +72,16 @@ VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
CompileVertexTranslator();
// generate frac factors
- m_posScale = 1.0f / (1U << m_VtxAttr.PosFrac);
- for (int i = 0; i < 8; i++)
- m_tcScale[i] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
+ m_posScale = 1.0f / (1U << m_VtxAttr.g0.PosFrac);
+ for (u32 i = 0; i < 8; i++)
+ m_tcScale[i] = 1.0f / (1U << m_VtxAttr.GetTexFrac(i));
}
void VertexLoader::CompileVertexTranslator()
{
- m_VertexSize = 0;
- const TVtxAttr& vtx_attr = m_VtxAttr;
-
// Reset pipeline
m_numPipelineStages = 0;
- u32 components = 0;
-
// Position in pc vertex format.
int nat_offset = 0;
@@ -94,72 +89,25 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.low.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
- components |= VB_HAS_POSMTXIDX;
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = nat_offset;
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.posmtx.integer = true;
nat_offset += 4;
- m_VertexSize += 1;
}
- if (m_VtxDesc.low.Tex0MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX0;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex1MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX1;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex2MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX2;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex3MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX3;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex4MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX4;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex5MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX5;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex6MatIdx)
+ for (auto texmtxidx : m_VtxDesc.low.TexMatIdx)
{
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX6;
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- if (m_VtxDesc.low.Tex7MatIdx)
- {
- m_VertexSize += 1;
- components |= VB_HAS_TEXMTXIDX7;
- WriteCall(TexMtx_ReadDirect_UByte);
+ if (texmtxidx)
+ WriteCall(TexMtx_ReadDirect_UByte);
}
// Write vertex position loader
- WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
- m_VtxAttr.PosElements));
+ WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat,
+ m_VtxAttr.g0.PosElements));
- m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
- m_VtxAttr.PosElements);
- int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
+ int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
m_native_vtx_decl.position.components = pos_elements;
m_native_vtx_decl.position.enable = true;
m_native_vtx_decl.position.offset = nat_offset;
@@ -170,22 +118,19 @@ void VertexLoader::CompileVertexTranslator()
// Normals
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
- m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
- m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
-
TPipelineFunction pFunc =
- VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
- m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
+ VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat,
+ m_VtxAttr.g0.NormalElements, m_VtxAttr.g0.NormalIndex3);
if (pFunc == nullptr)
{
PanicAlertFmt("VertexLoader_Normal::GetFunction({} {} {} {}) returned zero!",
- m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements,
- m_VtxAttr.NormalIndex3);
+ m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, m_VtxAttr.g0.NormalElements,
+ m_VtxAttr.g0.NormalIndex3);
}
WriteCall(pFunc);
- for (int i = 0; i < (vtx_attr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
+ for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
{
m_native_vtx_decl.normals[i].components = 3;
m_native_vtx_decl.normals[i].enable = true;
@@ -194,10 +139,6 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.normals[i].integer = false;
nat_offset += 12;
}
-
- components |= VB_HAS_NRM0;
- if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
- components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
@@ -205,101 +146,17 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].integer = false;
- switch (m_VtxDesc.low.Color[i])
- {
- case VertexComponentFormat::NotPresent:
- break;
- case VertexComponentFormat::Direct:
- switch (m_VtxAttr.color[i].Comp)
- {
- case ColorFormat::RGB565:
- m_VertexSize += 2;
- WriteCall(Color_ReadDirect_16b_565);
- break;
- case ColorFormat::RGB888:
- m_VertexSize += 3;
- WriteCall(Color_ReadDirect_24b_888);
- break;
- case ColorFormat::RGB888x:
- m_VertexSize += 4;
- WriteCall(Color_ReadDirect_32b_888x);
- break;
- case ColorFormat::RGBA4444:
- m_VertexSize += 2;
- WriteCall(Color_ReadDirect_16b_4444);
- break;
- case ColorFormat::RGBA6666:
- m_VertexSize += 3;
- WriteCall(Color_ReadDirect_24b_6666);
- break;
- case ColorFormat::RGBA8888:
- m_VertexSize += 4;
- WriteCall(Color_ReadDirect_32b_8888);
- break;
- default:
- ASSERT(0);
- break;
- }
- break;
- case VertexComponentFormat::Index8:
- m_VertexSize += 1;
- switch (m_VtxAttr.color[i].Comp)
- {
- case ColorFormat::RGB565:
- WriteCall(Color_ReadIndex8_16b_565);
- break;
- case ColorFormat::RGB888:
- WriteCall(Color_ReadIndex8_24b_888);
- break;
- case ColorFormat::RGB888x:
- WriteCall(Color_ReadIndex8_32b_888x);
- break;
- case ColorFormat::RGBA4444:
- WriteCall(Color_ReadIndex8_16b_4444);
- break;
- case ColorFormat::RGBA6666:
- WriteCall(Color_ReadIndex8_24b_6666);
- break;
- case ColorFormat::RGBA8888:
- WriteCall(Color_ReadIndex8_32b_8888);
- break;
- default:
- ASSERT(0);
- break;
- }
- break;
- case VertexComponentFormat::Index16:
- m_VertexSize += 2;
- switch (m_VtxAttr.color[i].Comp)
- {
- case ColorFormat::RGB565:
- WriteCall(Color_ReadIndex16_16b_565);
- break;
- case ColorFormat::RGB888:
- WriteCall(Color_ReadIndex16_24b_888);
- break;
- case ColorFormat::RGB888x:
- WriteCall(Color_ReadIndex16_32b_888x);
- break;
- case ColorFormat::RGBA4444:
- WriteCall(Color_ReadIndex16_16b_4444);
- break;
- case ColorFormat::RGBA6666:
- WriteCall(Color_ReadIndex16_24b_6666);
- break;
- case ColorFormat::RGBA8888:
- WriteCall(Color_ReadIndex16_32b_8888);
- break;
- default:
- ASSERT(0);
- break;
- }
- break;
- }
- // Common for the three bottom cases
+
+ TPipelineFunction pFunc =
+ VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
+
+ if (pFunc != nullptr)
+ WriteCall(pFunc);
+ else
+ ASSERT(m_VtxDesc.low.Color[i] == VertexComponentFormat::NotPresent);
+
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
- components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].offset = nat_offset;
m_native_vtx_decl.colors[i].enable = true;
nat_offset += 4;
@@ -314,8 +171,8 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.texcoords[i].integer = false;
const auto tc = m_VtxDesc.high.TexCoord[i].Value();
- const auto format = m_VtxAttr.texCoord[i].Format;
- const auto elements = m_VtxAttr.texCoord[i].Elements;
+ const auto format = m_VtxAttr.GetTexFormat(i);
+ const auto elements = m_VtxAttr.GetTexElements(i);
if (tc != VertexComponentFormat::NotPresent)
{
@@ -326,26 +183,21 @@ void VertexLoader::CompileVertexTranslator()
ASSERT_MSG(VIDEO, elements == TexComponentCount::S || elements == TexComponentCount::ST,
"Invalid number of texture coordinates elements!\n(elements = %d)", (u32)elements);
- components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc, format, elements));
- m_VertexSize += VertexLoader_TextCoord::GetSize(tc, format, elements);
}
- if (components & (VB_HAS_TEXMTXIDX0 << i))
+ if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_vtx_decl.texcoords[i].enable = true;
+ m_native_vtx_decl.texcoords[i].components = 3;
+ nat_offset += 12;
if (tc != VertexComponentFormat::NotPresent)
{
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
- m_native_vtx_decl.texcoords[i].components = 3;
- nat_offset += 12;
- WriteCall(m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? TexMtx_Write_Float :
- TexMtx_Write_Float2);
+ WriteCall(elements == TexComponentCount::ST ? TexMtx_Write_Float : TexMtx_Write_Float2);
}
else
{
- m_native_vtx_decl.texcoords[i].components = 3;
- nat_offset += 12;
WriteCall(TexMtx_Write_Float3);
}
}
@@ -354,26 +206,29 @@ void VertexLoader::CompileVertexTranslator()
if (tc != VertexComponentFormat::NotPresent)
{
m_native_vtx_decl.texcoords[i].enable = true;
- m_native_vtx_decl.texcoords[i].components =
- vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
- nat_offset += 4 * (vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1);
+ m_native_vtx_decl.texcoords[i].components = elements == TexComponentCount::ST ? 2 : 1;
+ nat_offset += 4 * (elements == TexComponentCount::ST ? 2 : 1);
}
}
if (tc == VertexComponentFormat::NotPresent)
{
// if there's more tex coords later, have to write a dummy call
- size_t j = i + 1;
- for (; j < m_VtxDesc.high.TexCoord.Size(); ++j)
+ bool has_more = false;
+ for (size_t j = 0; j < m_VtxDesc.high.TexCoord.Size(); ++j)
{
if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
{
+ has_more = true;
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
break;
}
+ else if (m_VtxDesc.low.TexMatIdx[i])
+ {
+ has_more = true;
+ }
}
- // tricky!
- if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
+ if (!has_more)
{
// no more tex coords and tex matrices, so exit loop
break;
@@ -387,7 +242,6 @@ void VertexLoader::CompileVertexTranslator()
WriteCall(SkipVertex);
}
- m_native_components = components;
m_native_vtx_decl.stride = nat_offset;
}