diff options
| author | Fiora <fioraaeterna@gmail.com> | 2014-11-30 10:50:36 -0800 |
|---|---|---|
| committer | Fiora <fioraaeterna@gmail.com> | 2014-12-03 11:17:05 -0800 |
| commit | e3578683e3d7e674a0c6453225ed0884e5214e86 (patch) | |
| tree | f5c1df8cae6becf6f6b40c3b0365c5a7e5fcd4ee /Source/Core/VideoCommon/VertexLoader.cpp | |
| parent | b9b3277fb52cc14065082482b0c654217b39841c (diff) | |
Vertex loader: optimize texmtx_write_float4
Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index 3fd644ec97..3f7161b8f7 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -91,11 +91,17 @@ static void LOADERDECL TexMtx_Write_Float2() static void LOADERDECL TexMtx_Write_Float4() { +#if _M_SSE >= 0x200 + __m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]); + _mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */)); + VertexManager::s_pCurBufferPointer += sizeof(float) * 4; +#else DataWrite(0.f); DataWrite(0.f); DataWrite(float(s_curtexmtx[s_texmtxwrite++])); // Just to fill out with 0. DataWrite(0.f); +#endif } VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) |
