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| author | Pokechu22 <Pokechu022@gmail.com> | 2024-09-24 23:46:45 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2024-10-12 10:32:41 -0700 |
| commit | 937bb2aa2e12b635ba328af8de7c9a5d5963d084 (patch) | |
| tree | f7e24ca237cdda8cde7e611ee52806fdea96292a /Source/Core/VideoCommon/VertexLoaderARM64.cpp | |
| parent | 35ec2e97a8ea90730cb33eceec701f81597f98f7 (diff) | |
Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.
LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderARM64.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderARM64.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderARM64.cpp b/Source/Core/VideoCommon/VertexLoaderARM64.cpp index 9fd8c0c29c..9e0075f9a2 100644 --- a/Source/Core/VideoCommon/VertexLoaderARM64.cpp +++ b/Source/Core/VideoCommon/VertexLoaderARM64.cpp @@ -164,6 +164,13 @@ void VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFor m_float_emit.STR(128, coords, EncodeRegTo64(scratch2_reg), ArithOption(remaining_reg, true)); SetJumpTarget(dont_store); } + else if (native_format == &m_native_vtx_decl.normals[0]) + { + FixupBranch dont_store = CBNZ(remaining_reg); + MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::normal_cache.data()); + m_float_emit.STR(128, IndexType::Unsigned, coords, EncodeRegTo64(scratch2_reg), 0); + SetJumpTarget(dont_store); + } else if (native_format == &m_native_vtx_decl.normals[1]) { FixupBranch dont_store = CBNZ(remaining_reg); |
