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authorRyan Houdek <Sonicadvance1@gmail.com>2016-01-21 19:03:58 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2016-01-27 13:15:02 -0600
commitaed693eded4bea4be9610f2bbd132288236d06b4 (patch)
treef57e94d5f3e1012af786c40877204bbb9259c098 /Source/Core/VideoCommon/VertexLoaderBase.cpp
parentfdf6fb47e04101e5773db99e937e00313a63d094 (diff)
Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits. The rest of the interfaces will come in a little bit. This will be required for threaded shader compiling in the near future.
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