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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-10-07 11:52:44 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-10-09 16:21:49 -0700 |
| commit | 05f3bbfa4d22bf50e803dfb1c75657e1a9f953a7 (patch) | |
| tree | 3324934e239f979ff59b441d29f4d4f93f8cb626 /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | 1647fa350bf7e945b9821296748a130504b7d8c6 (diff) | |
Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
0 files changed, 0 insertions, 0 deletions
