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authoriwubcode <iwubcode@users.noreply.github.com>2025-08-23 13:35:05 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2025-08-23 13:50:22 -0500
commit14459bcc1b8d58bedfd68b6f15ab160a284c821e (patch)
treed2c12a7cac6eef4f2f727683cf3e85797e4841c6 /Source/Core/VideoCommon/VertexLoaderManager.cpp
parentab8a02566daaea1046fa272e2b7038790f3ba122 (diff)
VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
index e7b2cb5df2..32094b46e0 100644
--- a/Source/Core/VideoCommon/VertexLoaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -434,7 +434,7 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
// They still need to go through vertex loading, because we need to calculate a zfreeze
// reference slope.
- const bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
+ const bool cullall = (bpmem.genMode.cull_mode == CullMode::All &&
primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
const int stride = loader->m_native_vtx_decl.stride;