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| author | Shawn Hoffman <godisgovernment@gmail.com> | 2014-05-10 22:12:20 -0700 |
|---|---|---|
| committer | Shawn Hoffman <godisgovernment@gmail.com> | 2014-05-10 22:12:54 -0700 |
| commit | 17577affba2f4eeed6474de456a376054bdfd981 (patch) | |
| tree | 7bb66179a8037fcea9ec5e4b1a599ec6eadf74c8 /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | 15ce648b0d29d52677199642af1a9a442847e303 (diff) | |
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
0 files changed, 0 insertions, 0 deletions
