summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexLoaderManager.cpp
diff options
context:
space:
mode:
authorShawn Hoffman <godisgovernment@gmail.com>2014-05-10 22:12:20 -0700
committerShawn Hoffman <godisgovernment@gmail.com>2014-05-10 22:12:54 -0700
commit17577affba2f4eeed6474de456a376054bdfd981 (patch)
tree7bb66179a8037fcea9ec5e4b1a599ec6eadf74c8 /Source/Core/VideoCommon/VertexLoaderManager.cpp
parent15ce648b0d29d52677199642af1a9a442847e303 (diff)
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds... I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
0 files changed, 0 insertions, 0 deletions