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| author | JMC47 <JMC4789@gmail.com> | 2022-09-20 17:14:07 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-20 17:14:07 -0400 |
| commit | 22197c09a3cf2753c007d8ef8d75daa5fc2c44b9 (patch) | |
| tree | 14d5aa4ae61d100f3bc7a394021963258fbf3dc1 /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | 4ea694a7e403c673b457643e52435b355c96fd87 (diff) | |
| parent | ee692abbe1032e9eb888defedb1bb00f569f68a3 (diff) | |
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderManager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp index 607de66bee..bb843a6120 100644 --- a/Source/Core/VideoCommon/VertexLoaderManager.cpp +++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp @@ -353,7 +353,8 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun } s_current_vtx_fmt = loader->m_native_vertex_format; g_current_components = loader->m_native_components; - VertexShaderManager::SetVertexFormat(loader->m_native_components); + VertexShaderManager::SetVertexFormat(loader->m_native_components, + loader->m_native_vertex_format->GetVertexDeclaration()); // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads. // They still need to go through vertex loading, because we need to calculate a zfreeze refrence |
