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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/VertexLoaderManager.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp227
1 files changed, 227 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
new file mode 100644
index 0000000000..9ad3e013c6
--- /dev/null
+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -0,0 +1,227 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <unordered_map>
+#include <vector>
+
+#include "VideoCommon.h"
+#include "Statistics.h"
+
+#include "VertexShaderManager.h"
+#include "VertexLoader.h"
+#include "VertexLoaderManager.h"
+#include "HW/Memmap.h"
+
+static int s_attr_dirty; // bitfield
+
+static VertexLoader *g_VertexLoaders[8];
+
+namespace std
+{
+
+template <>
+struct hash<VertexLoaderUID>
+{
+ size_t operator()(const VertexLoaderUID& uid) const
+ {
+ return uid.GetHash();
+ }
+};
+
+}
+
+typedef std::unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
+
+namespace VertexLoaderManager
+{
+
+static VertexLoaderMap g_VertexLoaderMap;
+// TODO - change into array of pointers. Keep a map of all seen so far.
+
+void Init()
+{
+ MarkAllDirty();
+ for (auto& vertexLoader : g_VertexLoaders)
+ vertexLoader = NULL;
+ RecomputeCachedArraybases();
+}
+
+void Shutdown()
+{
+ for (auto& p : g_VertexLoaderMap)
+ {
+ delete p.second;
+ }
+ g_VertexLoaderMap.clear();
+}
+
+namespace
+{
+struct entry
+{
+ std::string text;
+ u64 num_verts;
+ bool operator < (const entry &other) const
+ {
+ return num_verts > other.num_verts;
+ }
+};
+}
+
+void AppendListToString(std::string *dest)
+{
+ std::vector<entry> entries;
+
+ size_t total_size = 0;
+ for (VertexLoaderMap::const_iterator iter = g_VertexLoaderMap.begin(); iter != g_VertexLoaderMap.end(); ++iter)
+ {
+ entry e;
+ iter->second->AppendToString(&e.text);
+ e.num_verts = iter->second->GetNumLoadedVerts();
+ entries.push_back(e);
+ total_size += e.text.size() + 1;
+ }
+ sort(entries.begin(), entries.end());
+ dest->reserve(dest->size() + total_size);
+ for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter)
+ {
+ dest->append(iter->text);
+ }
+}
+
+void MarkAllDirty()
+{
+ s_attr_dirty = 0xff;
+}
+
+static void RefreshLoader(int vtx_attr_group)
+{
+ if ((s_attr_dirty >> vtx_attr_group) & 1)
+ {
+ VertexLoaderUID uid;
+ uid.InitFromCurrentState(vtx_attr_group);
+ VertexLoaderMap::iterator iter = g_VertexLoaderMap.find(uid);
+ if (iter != g_VertexLoaderMap.end())
+ {
+ g_VertexLoaders[vtx_attr_group] = iter->second;
+ }
+ else
+ {
+ VertexLoader *loader = new VertexLoader(g_VtxDesc, g_VtxAttr[vtx_attr_group]);
+ g_VertexLoaderMap[uid] = loader;
+ g_VertexLoaders[vtx_attr_group] = loader;
+ INCSTAT(stats.numVertexLoaders);
+ }
+ }
+ s_attr_dirty &= ~(1 << vtx_attr_group);
+}
+
+void RunVertices(int vtx_attr_group, int primitive, int count)
+{
+ if (!count)
+ return;
+
+ RefreshLoader(vtx_attr_group);
+ g_VertexLoaders[vtx_attr_group]->RunVertices(vtx_attr_group, primitive, count);
+}
+
+void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
+{
+ if (!count || !Data)
+ return;
+ RefreshLoader(vtx_attr_group);
+ g_VertexLoaders[vtx_attr_group]->RunCompiledVertices(vtx_attr_group, primitive, count,Data);
+}
+
+int GetVertexSize(int vtx_attr_group)
+{
+ RefreshLoader(vtx_attr_group);
+ return g_VertexLoaders[vtx_attr_group]->GetVertexSize();
+}
+
+} // namespace
+
+void LoadCPReg(u32 sub_cmd, u32 value)
+{
+ switch (sub_cmd & 0xF0)
+ {
+ case 0x30:
+ VertexShaderManager::SetTexMatrixChangedA(value);
+ break;
+
+ case 0x40:
+ VertexShaderManager::SetTexMatrixChangedB(value);
+ break;
+
+ case 0x50:
+ g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
+ g_VtxDesc.Hex |= value;
+ s_attr_dirty = 0xFF;
+ break;
+
+ case 0x60:
+ g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
+ g_VtxDesc.Hex |= (u64)value << 17;
+ s_attr_dirty = 0xFF;
+ break;
+
+ case 0x70:
+ _assert_((sub_cmd & 0x0F) < 8);
+ g_VtxAttr[sub_cmd & 7].g0.Hex = value;
+ s_attr_dirty |= 1 << (sub_cmd & 7);
+ break;
+
+ case 0x80:
+ _assert_((sub_cmd & 0x0F) < 8);
+ g_VtxAttr[sub_cmd & 7].g1.Hex = value;
+ s_attr_dirty |= 1 << (sub_cmd & 7);
+ break;
+
+ case 0x90:
+ _assert_((sub_cmd & 0x0F) < 8);
+ g_VtxAttr[sub_cmd & 7].g2.Hex = value;
+ s_attr_dirty |= 1 << (sub_cmd & 7);
+ break;
+
+ // Pointers to vertex arrays in GC RAM
+ case 0xA0:
+ arraybases[sub_cmd & 0xF] = value;
+ cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
+ break;
+
+ case 0xB0:
+ arraystrides[sub_cmd & 0xF] = value & 0xFF;
+ break;
+ }
+}
+
+void FillCPMemoryArray(u32 *memory)
+{
+ memory[0x30] = MatrixIndexA.Hex;
+ memory[0x40] = MatrixIndexB.Hex;
+ memory[0x50] = (u32)g_VtxDesc.Hex;
+ memory[0x60] = (u32)(g_VtxDesc.Hex >> 17);
+
+ for (int i = 0; i < 8; ++i)
+ {
+ memory[0x70 + i] = g_VtxAttr[i].g0.Hex;
+ memory[0x80 + i] = g_VtxAttr[i].g1.Hex;
+ memory[0x90 + i] = g_VtxAttr[i].g2.Hex;
+ }
+
+ for (int i = 0; i < 16; ++i)
+ {
+ memory[0xA0 + i] = arraybases[i];
+ memory[0xB0 + i] = arraystrides[i];
+ }
+}
+
+void RecomputeCachedArraybases()
+{
+ for (int i = 0; i < 16; i++)
+ {
+ cached_arraybases[i] = Memory::GetPointer(arraybases[i]);
+ }
+}