diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-20 15:25:27 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 17:43:59 +1000 |
| commit | 745d54152747877f2bffbfbd66678f2f4a0f3e80 (patch) | |
| tree | fd43ac0bf90219dd76fad78c5e06bde8eea008da /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | 7d78cf0f6fbca526e748590aeb6dfdc3c016669e (diff) | |
ShaderGen: Implement vertex ubershaders
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp index cf13b0bcde..01d9a00fd6 100644 --- a/Source/Core/VideoCommon/VertexLoaderManager.cpp +++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp @@ -277,6 +277,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo } s_current_vtx_fmt = loader->m_native_vertex_format; g_current_components = loader->m_native_components; + VertexShaderManager::SetVertexFormat(loader->m_native_components); // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads. // They still need to go through vertex loading, because we need to calculate a zfreeze refrence |
