diff options
| author | Scott Mansell <phiren@gmail.com> | 2015-05-30 03:58:27 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-05-30 04:39:48 +1200 |
| commit | 7df69829732745d98b843d37d68a65920d1d883b (patch) | |
| tree | 25897d78db74fec776b5c679e71a3337868d50b7 /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | f57517f1a05db1790f853bf43d6093c19478b4ce (diff) | |
Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderManager.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp index 4ebb07788b..dbb421991c 100644 --- a/Source/Core/VideoCommon/VertexLoaderManager.cpp +++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp @@ -56,6 +56,10 @@ void Shutdown() void UpdateVertexArrayPointers() { + // Anything to update? + if (!g_main_cp_state.bases_dirty) + return; + // Some games such as Burnout 2 can put invalid addresses into // the array base registers. (see issue 8591) // But the vertex arrays with invalid addresses aren't actually enabled. @@ -67,6 +71,8 @@ void UpdateVertexArrayPointers() if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2) cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]); } + + g_main_cp_state.bases_dirty = false; } namespace @@ -224,12 +230,14 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess) state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits state->vtx_desc.Hex |= value; state->attr_dirty = BitSet32::AllTrue(8); + state->bases_dirty = true; break; case 0x60: state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits state->vtx_desc.Hex |= (u64)value << 17; state->attr_dirty = BitSet32::AllTrue(8); + state->bases_dirty = true; break; case 0x70: @@ -253,6 +261,7 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess) // Pointers to vertex arrays in GC RAM case 0xA0: state->array_bases[sub_cmd & 0xF] = value; + state->bases_dirty = true; break; case 0xB0: |
