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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VertexLoaderManager.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp295
1 files changed, 295 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
new file mode 100644
index 0000000000..46a0eeaab0
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+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -0,0 +1,295 @@
+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <memory>
+#include <mutex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "Common/CommonFuncs.h"
+#include "Core/HW/Memmap.h"
+
+#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/IndexGenerator.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/VertexLoaderBase.h"
+#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexManagerBase.h"
+#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoCommon.h"
+
+
+
+namespace VertexLoaderManager
+{
+
+float position_cache[3][4];
+u32 position_matrix_index[3];
+
+typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap;
+static NativeVertexFormatMap s_native_vertex_map;
+static NativeVertexFormat* s_current_vtx_fmt;
+
+typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
+static std::mutex s_vertex_loader_map_lock;
+static VertexLoaderMap s_vertex_loader_map;
+// TODO - change into array of pointers. Keep a map of all seen so far.
+
+u8 *cached_arraybases[12];
+
+void Init()
+{
+ MarkAllDirty();
+ for (auto& map_entry : g_main_cp_state.vertex_loaders)
+ map_entry = nullptr;
+ for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
+ map_entry = nullptr;
+ SETSTAT(stats.numVertexLoaders, 0);
+}
+
+void Shutdown()
+{
+ std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
+ s_vertex_loader_map.clear();
+ s_native_vertex_map.clear();
+}
+
+void UpdateVertexArrayPointers()
+{
+ // Anything to update?
+ if (!g_main_cp_state.bases_dirty)
+ return;
+
+ // Some games such as Burnout 2 can put invalid addresses into
+ // the array base registers. (see issue 8591)
+ // But the vertex arrays with invalid addresses aren't actually enabled.
+ // Note: Only array bases 0 through 11 are used by the Vertex loaders.
+ // 12 through 15 are used for loading data into xfmem.
+ for (int i = 0; i < 12; i++)
+ {
+ // Only update the array base if the vertex description states we are going to use it.
+ if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
+ cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
+ }
+
+ g_main_cp_state.bases_dirty = false;
+}
+
+namespace
+{
+struct entry
+{
+ std::string text;
+ u64 num_verts;
+ bool operator < (const entry &other) const
+ {
+ return num_verts > other.num_verts;
+ }
+};
+}
+
+void AppendListToString(std::string *dest)
+{
+ std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
+ std::vector<entry> entries;
+
+ size_t total_size = 0;
+ for (const auto& map_entry : s_vertex_loader_map)
+ {
+ entry e;
+ map_entry.second->AppendToString(&e.text);
+ e.num_verts = map_entry.second->m_numLoadedVertices;
+ entries.push_back(e);
+ total_size += e.text.size() + 1;
+ }
+ sort(entries.begin(), entries.end());
+ dest->reserve(dest->size() + total_size);
+ for (const entry& entry : entries)
+ {
+ dest->append(entry.text);
+ }
+}
+
+void MarkAllDirty()
+{
+ g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
+ g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
+}
+
+static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
+{
+ CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
+
+ VertexLoaderBase* loader;
+ if (state->attr_dirty[vtx_attr_group])
+ {
+ // We are not allowed to create a native vertex format on preprocessing as this is on the wrong thread
+ bool check_for_native_format = !preprocess;
+
+ VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
+ std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
+ VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
+ if (iter != s_vertex_loader_map.end())
+ {
+ loader = iter->second.get();
+ check_for_native_format &= !loader->m_native_vertex_format;
+ }
+ else
+ {
+ loader = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
+ s_vertex_loader_map[uid] = std::unique_ptr<VertexLoaderBase>(loader);
+ INCSTAT(stats.numVertexLoaders);
+ }
+ if (check_for_native_format)
+ {
+ // search for a cached native vertex format
+ const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
+ std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
+ if (!native)
+ {
+ native.reset(g_vertex_manager->CreateNativeVertexFormat());
+ native->Initialize(format);
+ native->m_components = loader->m_native_components;
+ }
+ loader->m_native_vertex_format = native.get();
+ }
+ state->vertex_loaders[vtx_attr_group] = loader;
+ state->attr_dirty[vtx_attr_group] = false;
+ } else {
+ loader = state->vertex_loaders[vtx_attr_group];
+ }
+
+ // Lookup pointers for any vertex arrays.
+ if (!preprocess)
+ UpdateVertexArrayPointers();
+
+ return loader;
+}
+
+int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess)
+{
+ if (!count)
+ return 0;
+
+ VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess);
+
+ int size = count * loader->m_VertexSize;
+ if ((int)src.size() < size)
+ return -1;
+
+ if (skip_drawing || is_preprocess)
+ return size;
+
+ // If the native vertex format changed, force a flush.
+ if (loader->m_native_vertex_format != s_current_vtx_fmt)
+ VertexManager::Flush();
+ s_current_vtx_fmt = loader->m_native_vertex_format;
+
+ // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
+ // They still need to go through vertex loading, because we need to calculate a zfreeze refrence slope.
+ bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
+
+ DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
+ loader->m_native_vtx_decl.stride, cullall);
+
+ count = loader->RunVertices(src, dst, count);
+
+ IndexGenerator::AddIndices(primitive, count);
+
+ VertexManager::FlushData(count, loader->m_native_vtx_decl.stride);
+
+ ADDSTAT(stats.thisFrame.numPrims, count);
+ INCSTAT(stats.thisFrame.numPrimitiveJoins);
+ return size;
+}
+
+NativeVertexFormat* GetCurrentVertexFormat()
+{
+ return s_current_vtx_fmt;
+}
+
+} // namespace
+
+void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
+{
+ bool update_global_state = !is_preprocess;
+ CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
+ switch (sub_cmd & 0xF0)
+ {
+ case 0x30:
+ if (update_global_state)
+ VertexShaderManager::SetTexMatrixChangedA(value);
+ break;
+
+ case 0x40:
+ if (update_global_state)
+ VertexShaderManager::SetTexMatrixChangedB(value);
+ break;
+
+ case 0x50:
+ state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
+ state->vtx_desc.Hex |= value;
+ state->attr_dirty = BitSet32::AllTrue(8);
+ state->bases_dirty = true;
+ break;
+
+ case 0x60:
+ state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
+ state->vtx_desc.Hex |= (u64)value << 17;
+ state->attr_dirty = BitSet32::AllTrue(8);
+ state->bases_dirty = true;
+ break;
+
+ case 0x70:
+ _assert_((sub_cmd & 0x0F) < 8);
+ state->vtx_attr[sub_cmd & 7].g0.Hex = value;
+ state->attr_dirty[sub_cmd & 7] = true;
+ break;
+
+ case 0x80:
+ _assert_((sub_cmd & 0x0F) < 8);
+ state->vtx_attr[sub_cmd & 7].g1.Hex = value;
+ state->attr_dirty[sub_cmd & 7] = true;
+ break;
+
+ case 0x90:
+ _assert_((sub_cmd & 0x0F) < 8);
+ state->vtx_attr[sub_cmd & 7].g2.Hex = value;
+ state->attr_dirty[sub_cmd & 7] = true;
+ break;
+
+ // Pointers to vertex arrays in GC RAM
+ case 0xA0:
+ state->array_bases[sub_cmd & 0xF] = value;
+ state->bases_dirty = true;
+ break;
+
+ case 0xB0:
+ state->array_strides[sub_cmd & 0xF] = value & 0xFF;
+ break;
+ }
+}
+
+void FillCPMemoryArray(u32 *memory)
+{
+ memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
+ memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
+ memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
+ memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
+
+ for (int i = 0; i < 8; ++i)
+ {
+ memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
+ memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
+ memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
+ }
+
+ for (int i = 0; i < 16; ++i)
+ {
+ memory[0xA0 + i] = g_main_cp_state.array_bases[i];
+ memory[0xB0 + i] = g_main_cp_state.array_strides[i];
+ }
+}