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authorTillmann Karras <tilkax@gmail.com>2022-05-11 23:31:35 +0100
committerTillmann Karras <tilkax@gmail.com>2022-05-12 21:21:03 +0100
commit8438e647f294fd9858da287a99baad9152515dba (patch)
treee532fb8eefccee126c86e1350020f861543985c0 /Source/Core/VideoCommon/VertexLoaderManager.cpp
parent333659cefa815650399770fda1717cd46ee1b9e3 (diff)
AXWii: handle mixer control more precisely
On GameCube, a ramp bit has no effect if its corresponding channel is inactive. On Wii however, enabling just the ramp implicitly also enables the channel. AXSetVoiceMix() never does that, so this commit should have no impact on games unless they fiddle with the mixer control value directly.
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